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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- #include <Maestro/Types/AssetBlends.h>
- #include <AnimKey.h>
- #include <Maestro/Types/AssetBlendKey.h>
- #include "AssetBlendTrack.h"
- #include "Maestro/Types/AnimValueType.h"
- #define LOOP_TRANSITION_TIME 1.0f
- //////////////////////////////////////////////////////////////////////////
- /// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component
- bool CAssetBlendTrack::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
- {
- return TAnimTrack<AZ::IAssetBlendKey>::Serialize(xmlNode, bLoading, bLoadEmptyTracks);
- }
- void CAssetBlendTrack::SerializeKey(AZ::IAssetBlendKey& key, XmlNodeRef& keyNode, bool bLoading)
- {
- if (bLoading)
- {
- // Read the AssetId made up of the guid and the sub id.
- key.m_assetId.SetInvalid();
- const char* assetIdGuidStr = keyNode->getAttr("assetIdGuid");
- if (assetIdGuidStr != nullptr && assetIdGuidStr[0] != 0)
- {
- AZ::Uuid guid(assetIdGuidStr, strlen(assetIdGuidStr));
- AZ::u32 assetIdSubId = 0;
- keyNode->getAttr("assetIdSubId", assetIdSubId);
- key.m_assetId = AZ::Data::AssetId(guid, assetIdSubId);
- }
- const char* descriptionIdStr = keyNode->getAttr("description");
- if (descriptionIdStr != nullptr)
- {
- key.m_description = descriptionIdStr;
- }
- key.m_duration = 0;
- key.m_endTime = 0;
- key.m_startTime = 0;
- key.m_bLoop = false;
- key.m_speed = 1;
- keyNode->getAttr("length", key.m_duration);
- keyNode->getAttr("end", key.m_endTime);
- keyNode->getAttr("speed", key.m_speed);
- keyNode->getAttr("loop", key.m_bLoop);
- keyNode->getAttr("start", key.m_startTime);
- keyNode->getAttr("blendInTime", key.m_blendInTime);
- keyNode->getAttr("blendOutTime", key.m_blendOutTime);
- }
- else
- {
- if (key.m_assetId.IsValid())
- {
- XmlString temp = key.m_assetId.m_guid.ToString<AZStd::string>().c_str();
- keyNode->setAttr("assetIdGuid", temp);
- keyNode->setAttr("assetIdSubId", key.m_assetId.m_subId);
- }
- if (!key.m_description.empty())
- {
- XmlString temp = key.m_description.c_str();
- keyNode->setAttr("description", temp);
- }
- if (key.m_duration > 0)
- {
- keyNode->setAttr("length", key.m_duration);
- }
- if (key.m_endTime > 0)
- {
- keyNode->setAttr("end", key.m_endTime);
- }
- if (key.m_speed != 1)
- {
- keyNode->setAttr("speed", key.m_speed);
- }
- if (key.m_bLoop)
- {
- keyNode->setAttr("loop", key.m_bLoop);
- }
- if (key.m_startTime != 0)
- {
- keyNode->setAttr("start", key.m_startTime);
- }
- if (key.m_blendInTime != 0)
- {
- keyNode->setAttr("blendInTime", key.m_blendInTime);
- }
- if (key.m_blendOutTime != 0)
- {
- keyNode->setAttr("blendOutTime", key.m_blendOutTime);
- }
- }
- }
- void CAssetBlendTrack::GetKeyInfo(int key, const char*& description, float& duration)
- {
- assert(key >= 0 && key < (int)m_keys.size());
- CheckValid();
- description = 0;
- duration = 0;
- if (m_keys[key].m_assetId.IsValid())
- {
- description = m_keys[key].m_description.c_str();
- if (m_keys[key].m_bLoop)
- {
- float lastTime = m_timeRange.end;
- if (key + 1 < (int)m_keys.size())
- {
- lastTime = m_keys[key + 1].time;
- }
- // duration is unlimited but cannot last past end of track or time of next key on track.
- duration = lastTime - m_keys[key].time;
- }
- else
- {
- if (m_keys[key].m_speed == 0)
- {
- m_keys[key].m_speed = 1.0f;
- }
- duration = m_keys[key].GetActualDuration();
- }
- }
- }
- float CAssetBlendTrack::GetKeyDuration(int key) const
- {
- assert(key >= 0 && key < (int)m_keys.size());
- const float EPSILON = 0.001f;
- if (m_keys[key].m_bLoop)
- {
- float lastTime = m_timeRange.end;
- if (key + 1 < (int)m_keys.size())
- {
- // EPSILON is required to ensure the correct ordering when getting nearest keys.
- lastTime = m_keys[key + 1].time + std::min(LOOP_TRANSITION_TIME,
- GetKeyDuration(key + 1) - EPSILON);
- }
- // duration is unlimited but cannot last past end of track or time of next key on track.
- return std::max(lastTime - m_keys[key].time, 0.0f);
- }
- else
- {
- return m_keys[key].GetActualDuration();
- }
- }
- //////////////////////////////////////////////////////////////////////////
- static bool AssetBlendTrackVersionConverter(
- AZ::SerializeContext& serializeContext,
- AZ::SerializeContext::DataElementNode& rootElement)
- {
- if (rootElement.GetVersion() < 3)
- {
- rootElement.AddElement(serializeContext, "BaseClass1", azrtti_typeid<IAnimTrack>());
- }
- return true;
- }
- template<>
- inline void TAnimTrack<AZ::IAssetBlendKey>::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<TAnimTrack<AZ::IAssetBlendKey>, IAnimTrack>()
- ->Version(3, &AssetBlendTrackVersionConverter)
- ->Field("Flags", &TAnimTrack<AZ::IAssetBlendKey>::m_flags)
- ->Field("Range", &TAnimTrack<AZ::IAssetBlendKey>::m_timeRange)
- ->Field("ParamType", &TAnimTrack<AZ::IAssetBlendKey>::m_nParamType)
- ->Field("Keys", &TAnimTrack<AZ::IAssetBlendKey>::m_keys)
- ->Field("Id", &TAnimTrack<AZ::IAssetBlendKey>::m_id);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- AnimValueType CAssetBlendTrack::GetValueType()
- {
- return AnimValueType::AssetBlend;
- }
- //////////////////////////////////////////////////////////////////////////
- void CAssetBlendTrack::GetValue(float time, Maestro::AssetBlends<AZ::Data::AssetData>& value)
- {
- // Start by clearing all the assets.
- m_assetBlend.m_assetBlends.clear();
- // Keep track of the nearest keys to be used if not key is found at the input time.
- bool foundPreviousKey = false;
- bool foundNextKey = false;
- float previousKeyTimeDistance = FLT_MAX;
- float nextKeyTimeDistance = FLT_MAX;
- AZ::IAssetBlendKey previousKey;
- AZ::IAssetBlendKey nextKey;
- // Check each key to see if it has an asset that is in time range right now.
- for (auto key : m_keys)
- {
- float localTime = time - key.time;
- float segmentLength = key.GetValidEndTime() - key.m_startTime;
- if (key.IsInRange(time) && key.m_assetId.IsValid())
- {
- float segmentPercent = localTime / (segmentLength / key.GetValidSpeed());
- m_assetBlend.m_assetBlends.push_back(Maestro::AssetBlend(key.m_assetId, key.m_startTime + (segmentLength * segmentPercent), key.m_blendInTime, key.m_blendOutTime));
- }
- // Find the nearest previous key
- if (key.time < time)
- {
- if (abs(time - key.time) < previousKeyTimeDistance)
- {
- previousKeyTimeDistance = abs(time - key.time);
- previousKey = key;
- foundPreviousKey = true;
- }
- }
- // Find the nearest next key
- if (key.time > time)
- {
- if (abs(time - key.time) < nextKeyTimeDistance)
- {
- nextKeyTimeDistance = abs(time - key.time);
- nextKey = key;
- foundNextKey = true;
- }
- }
- }
- // If no asset blends have been added, and there is a key somewhere in the time line,
- // add the first or last frame of the key.
- if (m_assetBlend.m_assetBlends.empty() && !m_keys.empty())
- {
- // Check for looping the anim on the last key
- if (foundPreviousKey && previousKey.m_bLoop)
- {
- float localTime = time - previousKey.time;
- float segmentLength = previousKey.GetValidEndTime() - previousKey.m_startTime;
- float segmentPercent = static_cast<float>(fmod(localTime / (segmentLength / previousKey.GetValidSpeed()), 1.0));
- m_assetBlend.m_assetBlends.push_back(Maestro::AssetBlend(previousKey.m_assetId, previousKey.m_startTime + (segmentLength * segmentPercent), previousKey.m_blendInTime, previousKey.m_blendOutTime));
- }
- else
- {
- // Nothing set, just freeze frame on the first or last frame of the nearest animation
- if (!foundPreviousKey && foundNextKey)
- {
- m_assetBlend.m_assetBlends.push_back(Maestro::AssetBlend(nextKey.m_assetId, nextKey.m_startTime, nextKey.m_blendInTime, nextKey.m_blendOutTime));
- }
- else if (foundPreviousKey)
- {
- // Add a small fudge factor to the end time so the animation will be frozen on the last frame if we play off the end
- // of an animation and there is no other animation set on the tack.
- m_assetBlend.m_assetBlends.push_back(Maestro::AssetBlend(previousKey.m_assetId, previousKey.GetValidEndTime() - 0.001f, previousKey.m_blendInTime, previousKey.m_blendOutTime));
- }
- }
- }
- // Return the updated assetBlend
- value = m_assetBlend;
- }
- //////////////////////////////////////////////////////////////////////////
- void CAssetBlendTrack::SetDefaultValue(const Maestro::AssetBlends<AZ::Data::AssetData>& defaultValue)
- {
- m_defaultValue = defaultValue;
- Invalidate();
- }
- //////////////////////////////////////////////////////////////////////////
- float CAssetBlendTrack::GetEndTime() const
- {
- return m_timeRange.end;
- }
- //////////////////////////////////////////////////////////////////////////
- void CAssetBlendTrack::Reflect(AZ::ReflectContext* context)
- {
- TAnimTrack<AZ::IAssetBlendKey>::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<CAssetBlendTrack, TAnimTrack<AZ::IAssetBlendKey>>()
- ->Version(1);
- }
- }
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