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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "LyShineTest.h"
- #include "UiGameEntityContext.h"
- #include "UiDynamicScrollBoxComponent.h"
- #include "UiScrollBoxComponent.h"
- #include "UiElementComponent.h"
- #include "UiTransform2dComponent.h"
- #include "UiCanvasComponent.h"
- #include "Mocks/UiDynamicScrollBoxDataBusHandlerMock.h"
- #include <AzFramework/Application/Application.h>
- #include <AzFramework/Entity/GameEntityContextComponent.h>
- #include <AzFramework/Asset/AssetSystemComponent.h>
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Asset/AssetManagerComponent.h>
- #include <AzCore/IO/Streamer/StreamerComponent.h>
- #include <AzCore/Jobs/JobManagerComponent.h>
- #include <AzCore/Slice/SliceSystemComponent.h>
- namespace UnitTest
- {
- // Simplified version of AzFramework::Application
- class UiDynamicScrollBoxTestApplication
- : public AzFramework::Application
- {
- void Reflect(AZ::ReflectContext* context) override
- {
- AzFramework::Application::Reflect(context);
- UiSerialize::ReflectUiTypes(context); //< needed to serialize ui Anchor and Offset
- }
- // override and only include system components required for tests.
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<AZ::AssetManagerComponent>(),
- azrtti_typeid<AZ::JobManagerComponent>(),
- azrtti_typeid<AZ::StreamerComponent>(),
- azrtti_typeid<AZ::SliceSystemComponent>(),
- azrtti_typeid<AzFramework::GameEntityContextComponent>(),
- azrtti_typeid<AzFramework::AssetSystem::AssetSystemComponent>(),
- };
- }
- void RegisterCoreComponents() override
- {
- AzFramework::Application::RegisterCoreComponents();
- RegisterComponentDescriptor(UiTransform2dComponent::CreateDescriptor());
- RegisterComponentDescriptor(UiElementComponent::CreateDescriptor());
- RegisterComponentDescriptor(UiScrollBoxComponent::CreateDescriptor());
- RegisterComponentDescriptor(UiDynamicScrollBoxComponent::CreateDescriptor());
- RegisterComponentDescriptor(UiDynamicScrollBoxDataBusHandlerMock::CreateDescriptor());
- RegisterComponentDescriptor(UiCanvasComponent::CreateDescriptor());
- }
- };
- class UiDynamicScrollBoxComponentTest
- : public UnitTest::LeakDetectionFixture
- {
- protected:
- void SetUp() override
- {
- // start application
- AZ::ComponentApplication::Descriptor appDescriptor;
- appDescriptor.m_useExistingAllocator = true;
- m_application = aznew UiDynamicScrollBoxTestApplication();
- AZ::ComponentApplication::StartupParameters startupParameters;
- startupParameters.m_loadSettingsRegistry = false;
- m_application->Start(appDescriptor, startupParameters);
- }
- void TearDown() override
- {
- m_application->Stop();
- delete m_application;
- m_application = nullptr;
- }
- static int FindDescendantCount(const AZ::Entity* entity)
- {
- LyShine::EntityArray children = entity->FindComponent<UiElementComponent>()->GetChildElements();
- int numDescendants = static_cast<int>(children.size());
- for(const AZ::Entity* child : children)
- {
- numDescendants += FindDescendantCount(child);
- }
- return numDescendants;
- }
- static int FindCanvasElementCount(UiCanvasComponent* uiCanvasComponent)
- {
- const LyShine::EntityArray childEntities = uiCanvasComponent->GetChildElements();
- int numCanvasElements = static_cast<int>(childEntities.size());
- for (const AZ::Entity* childEntity : childEntities)
- {
- numCanvasElements += FindDescendantCount(childEntity);
- }
- return numCanvasElements;
- }
- static AZStd::tuple<UiCanvasComponent*, UiScrollBoxComponent*, UiDynamicScrollBoxComponent*, AZ::Entity*> CreateUiCanvasWithScrollBox()
- {
- // create a canvas
- UiGameEntityContext* entityContext = new UiGameEntityContext(); //< UiCanvasComponent takes ownership of this pointer and will free this when exiting
- UiCanvasComponent* uiCanvasComponent = UiCanvasComponent::CreateCanvasInternal(entityContext, false);
- // add scroll box to the canvas
- AZ::Entity* uiScrollBoxEntity = uiCanvasComponent->CreateChildElement("Ui Scroll Box");
- uiScrollBoxEntity->Deactivate(); //< deactivate so that we can add components
- uiScrollBoxEntity->CreateComponent<UiTransform2dComponent>(); //< required by UiScrollBoxComponent
- auto uiScrollBoxComponent = uiScrollBoxEntity->CreateComponent<UiScrollBoxComponent>();
- auto uiDynamicScrollBoxComponent = uiScrollBoxEntity->CreateComponent<UiDynamicScrollBoxComponent>();
- uiScrollBoxEntity->Activate();
- // create the content entity (the parent container for the scroll box items)
- AZ::Entity* contentEntity = uiScrollBoxEntity->FindComponent<UiElementComponent>()->CreateChildElement("Content");
- contentEntity->Deactivate(); // deactivate to add component
- auto contentTransform = contentEntity->CreateComponent<UiTransform2dComponent>();
- contentEntity->Activate();
- // give the content a size otherwise scroll box items won't be spawned (fill the whole canvas)
- contentTransform->SetOffsets(UiTransform2dInterface::Offsets(0.0f, 0.0f, 0.0f, 0.0f));
- contentTransform->SetAnchors(UiTransform2dInterface::Anchors(0.0f, 0.0f, 1.0f, 1.0f), false, false);
- uiScrollBoxComponent->SetContentEntity(contentEntity->GetId());
- return AZStd::make_tuple(uiCanvasComponent, uiScrollBoxComponent, uiDynamicScrollBoxComponent, contentEntity);
- }
- private:
- UiDynamicScrollBoxTestApplication* m_application = nullptr;
- };
- TEST_F(UiDynamicScrollBoxComponentTest, UiDynamicScrollBoxComponent_WillClonePrototype_FT)
- {
- auto[uiCanvasComponent, uiScrollBoxComponent, uiDynamicScrollBoxComponent, contentEntity] = CreateUiCanvasWithScrollBox();
- AZ::Entity* uiScrollBoxEntity = uiScrollBoxComponent->GetEntity();
- // Main test here: Make a scroll box with 3 items and make sure the 3 items are actually spawned
- const int numScrollBoxItems = 3;
- uiScrollBoxEntity->Deactivate();
- const auto uiDynamicScrollBoxDataBusHandlerMock = new testing::NiceMock<UiDynamicScrollBoxDataBusHandlerMock>();
- uiScrollBoxEntity->AddComponent(uiDynamicScrollBoxDataBusHandlerMock);
- uiScrollBoxEntity->Activate();
- ON_CALL(*uiDynamicScrollBoxDataBusHandlerMock, GetNumElements()).WillByDefault(testing::Return(numScrollBoxItems));
- // create a prototype element and make it a child of the scroll box's content container
- AZ::Entity* prototype = contentEntity->FindComponent<UiElementComponent>()->CreateChildElement("Prototype");
- prototype->Deactivate(); //< deactivate before adding components
- auto prototypeTransform = prototype->CreateComponent<UiTransform2dComponent>();
- prototype->Activate();
- // Give the prototype some area (1x1px) because scroll boxes won't clone zero-sized (invisible) prototypes
- prototypeTransform->SetLocalWidth(1.0f);
- prototypeTransform->SetLocalHeight(1.0f);
- prototypeTransform->SetAnchors(UiTransform2dInterface::Anchors(0.5f, 0.5f, 0.5f, 0.5f), false, false);
- uiDynamicScrollBoxComponent->SetPrototypeElement(prototype->GetId());
- // We requested 3 scroll box items, so we expect 5 element in total:
- // (1) scroll box, (1) content entity, and (3) prototype clones. (the original prototype is deactivated and won't be counted)
- uiDynamicScrollBoxComponent->RefreshContent();
- EXPECT_EQ(FindCanvasElementCount(uiCanvasComponent), 5);
- // clean up the canvas
- delete uiCanvasComponent->GetEntity();
- }
- TEST_F(UiDynamicScrollBoxComponentTest, UiDynamicScrollBoxComponent_WillNotCloneInvalidPrototype_FT)
- {
- auto[uiCanvasComponent, uiScrollBoxComponent, uiDynamicScrollBoxComponent, contentEntity] = CreateUiCanvasWithScrollBox();
- AZ::Entity* uiScrollBoxEntity = uiScrollBoxComponent->GetEntity();
- // Main test here: Set the prototype to the scroll box itself causing a circular dependency.
- // We tell the scroll box to clone 3 bad elements, none of which should actually be cloned.
- const int numScrollBoxItems = 3;
- uiScrollBoxEntity->Deactivate(); //< deactivate before adding components
- const auto uiDynamicScrollBoxDataBusHandlerMock = new testing::NiceMock<UiDynamicScrollBoxDataBusHandlerMock>();
- uiScrollBoxEntity->AddComponent(uiDynamicScrollBoxDataBusHandlerMock);
- uiScrollBoxEntity->Activate();
- ON_CALL(*uiDynamicScrollBoxDataBusHandlerMock, GetNumElements()).WillByDefault(testing::Return(numScrollBoxItems));
- uiDynamicScrollBoxComponent->SetPrototypeElement(uiScrollBoxEntity->GetId());
- // We requested 3 scroll box items, but they are invalid so we expect that only 2 entity exist on the canvas
- // (1) scroll box and (1) content entity
- uiDynamicScrollBoxComponent->RefreshContent();
- EXPECT_EQ(FindCanvasElementCount(uiCanvasComponent), 2);
- // clean up the canvas
- delete uiCanvasComponent->GetEntity();
- }
- } //namespace UnitTest
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