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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <LyShine/IDraw2d.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <LyShine/Bus/UiTransform2dBus.h>
- #include <LyShine/Bus/UiLayoutBus.h>
- namespace UiSerialize
- {
- //! Define the Cry and UI types for the AZ Serialize system
- void ReflectUiTypes(AZ::ReflectContext* context);
- //! Wrapper class for animation system data file. This allows us to use the old Cry
- //! serialize for the animation data
- class AnimationData
- {
- public:
- virtual ~AnimationData() { }
- AZ_CLASS_ALLOCATOR(AnimationData, AZ::SystemAllocator);
- AZ_RTTI(AnimationData, "{FDC58CF7-8109-48F2-8D5D-BCBAF774ABB7}");
- AZStd::string m_serializeData;
- };
- //! Helper function for version conversion
- bool MoveToInteractableStateActions(
- AZ::SerializeContext& context,
- AZ::SerializeContext::DataElementNode& srcClassElement,
- const char* stateActionsElementName,
- const char* colorElementName,
- const char* alphaElementName,
- const char* spriteElementName);
- //! Setters for anchors
- void SetAnchorLeft(UiTransform2dInterface::Anchors* anchor, float left);
- void SetAnchorTop(UiTransform2dInterface::Anchors* anchor, float top);
- void SetAnchorRight(UiTransform2dInterface::Anchors* anchor, float right);
- void SetAnchorBottom(UiTransform2dInterface::Anchors* anchor, float bottom);
- void SetAnchors(UiTransform2dInterface::Anchors* anchor, float left, float top, float right, float bottom);
- //! Setters for offsets
- void SetOffsetLeft(UiTransform2dInterface::Offsets* offset, float left);
- void SetOffsetTop(UiTransform2dInterface::Offsets* offset, float top);
- void SetOffsetRight(UiTransform2dInterface::Offsets* offset, float right);
- void SetOffsetBottom(UiTransform2dInterface::Offsets* offset, float bottom);
- void SetOffsets(UiTransform2dInterface::Offsets* offset, float left, float top, float right, float bottom);
- //! Setters for padding
- void SetPaddingLeft(UiLayoutInterface::Padding* anchor, int left);
- void SetPaddingTop(UiLayoutInterface::Padding* anchor, int top);
- void SetPaddingRight(UiLayoutInterface::Padding* anchor, int right);
- void SetPaddingBottom(UiLayoutInterface::Padding* anchor, int bottom);
- void SetPadding(UiLayoutInterface::Padding* anchor, int left, int top, int right, int bottom);
- }
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