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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <LyShine/Bus/UiTransformBus.h>
- #include <AzFramework/Input/Channels/InputChannelDigitalWithSharedModifierKeyStates.h>
- #include <LyShine/UiBase.h>
- namespace AzFramework
- {
- class InputChannelId;
- }
- namespace UiNavigationHelpers
- {
- enum class Command
- {
- Up,
- Down,
- Left,
- Right,
- Enter,
- Back,
- NavEnd,
- NavHome,
- Unknown
- };
- //! Map input channel ids to interactable ui commands
- UiNavigationHelpers::Command MapInputChannelIdToUiNavigationCommand(const AzFramework::InputChannelId& inputChannelId, AzFramework::ModifierKeyMask activeModifierKeys);
- using ValidationFunction = AZStd::function<bool(AZ::EntityId)>;
- //! Find the next element given the current element and a direction
- AZ::EntityId GetNextElement(AZ::EntityId curEntityId, Command command,
- const LyShine::EntityArray& navigableElements, AZ::EntityId defaultEntityId,
- ValidationFunction isValidResult, AZ::EntityId parentElement = AZ::EntityId());
- //! Find the next element in the given direction for automatic mode
- AZ::EntityId SearchForNextElement(AZ::EntityId curElement, Command command,
- const LyShine::EntityArray& navigableElements, AZ::EntityId parentElement = AZ::EntityId());
- //! Follow one of the custom links (used when navigation mode is custom)
- AZ::EntityId FollowCustomLink(AZ::EntityId curEntityId, Command command);
- //! Check if an interactable can be navigated to
- bool IsInteractableNavigable(AZ::EntityId interactableEntityId);
- //! Check if an element is an interactable that can be navigated to
- bool IsElementInteractableAndNavigable(AZ::EntityId entityId);
- //! Make a list of all navigable & interactable elements under the specified parent
- void FindNavigableInteractables(AZ::EntityId parentElement, AZ::EntityId ignoreElement, LyShine::EntityArray& result);
- //! Find the first ancestor that's a navigable interactable
- AZ::EntityId FindAncestorNavigableInteractable(AZ::EntityId childInteractable, bool ignoreAutoActivatedAncestors = false);
- } // namespace UiNavigationHelpers
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