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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <LyShine/Bus/UiCanvasUpdateNotificationBus.h>
- #include <LyShine/Bus/UiRenderControlBus.h>
- #include <LyShine/Bus/UiFaderBus.h>
- #include <LyShine/Bus/UiElementBus.h>
- #include <LyShine/Bus/UiTransformBus.h>
- #include <LyShine/Bus/UiAnimateEntityBus.h>
- #include <LyShine/UiComponentTypes.h>
- #include <LyShine/IRenderGraph.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/Math/Color.h>
- #include <Atom/RHI.Reflect/AttachmentId.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- class UiFaderComponent
- : public AZ::Component
- , public UiCanvasUpdateNotificationBus::Handler
- , public UiRenderControlBus::Handler
- , public UiFaderBus::Handler
- , public UiAnimateEntityBus::Handler
- , public UiElementNotificationBus::Handler
- , public UiTransformChangeNotificationBus::Handler
- {
- public: // member functions
- AZ_COMPONENT(UiFaderComponent, LyShine::UiFaderComponentUuid, AZ::Component);
- UiFaderComponent();
- ~UiFaderComponent() override;
- // UiCanvasUpdateNotification
- void Update(float deltaTime) override;
- // ~UiCanvasUpdateNotification
- // UiRenderControlInterface
- void Render(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
- UiRenderInterface* renderInterface, int numChildren, bool isInGame) override;
- // ~UiRenderControlInterface
- // UiFaderInterface
- float GetFadeValue() override;
- void SetFadeValue(float fade) override;
- void Fade(float targetValue, float speed) override;
- bool IsFading() override;
- bool GetUseRenderToTexture() override;
- void SetUseRenderToTexture(bool useRenderToTexture) override;
- // ~UiFaderInterface
- // UiAnimateEntityInterface
- void PropertyValuesChanged() override;
- // ~UiAnimateEntityInterface
- // UiElementNotifications
- void OnUiElementFixup(AZ::EntityId canvasEntityId, AZ::EntityId parentEntityId) override;
- // ~UiElementNotifications
- // UiTransformChangeNotification
- void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
- void OnTransformToViewportChanged() override;
- // ~UiTransformChangeNotification
- public: // static member functions
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC("UiFaderService", 0x3c5847e9));
- provided.push_back(AZ_CRC("UiRenderControlService", 0x4e302454));
- }
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC("UiFaderService", 0x3c5847e9));
- incompatible.push_back(AZ_CRC("UiRenderControlService", 0x4e302454));
- }
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
- required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
- }
- static void Reflect(AZ::ReflectContext* context);
- protected: // member functions
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- // ~AZ::Component
- //! Called when the fade animation completes
- void CompleteFade();
- //! Common function for updating fade value
- void SetFadeValueInternal(float fade);
- //! Called when the fade property changed in property pane
- void OnFadeValueChanged();
- //! Called when something changed that invalidates render target
- void OnRenderTargetChange();
- //! Mark the render graph as dirty, this should be done when any change is made affects the structure of the graph
- void MarkRenderGraphDirty();
- //! When m_useRenderToTexture is true this is used to create the render target and depth surface or resize them if they exist
- void CreateOrResizeRenderTarget(const AZ::Vector2& pixelAlignedTopLeft, const AZ::Vector2& pixelAlignedBottomRight);
- //! Destroy the render target and depth surface that are used when m_useRenderToTexture is true
- void DestroyRenderTarget();
- //! Update cached primitive vertices
- void UpdateCachedPrimitive(const AZ::Vector2& pixelAlignedTopLeft, const AZ::Vector2& pixelAlignedBottomRight);
- // compute pixel aligned bounds of element in viewport space
- void ComputePixelAlignedBounds(AZ::Vector2& pixelAlignedTopLeft, AZ::Vector2& pixelAlignedBottomRight);
- // render the element and its children using standard fade (non-render-to-texture)
- void RenderStandardFader(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
- UiRenderInterface* renderInterface, int numChildren, bool isInGame);
- // render the element and its children using render-to-texture fade
- void RenderRttFader(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
- UiRenderInterface* renderInterface, int numChildren, bool isInGame);
- // render this element's visual component (if any) and child elements
- void RenderElementAndChildren(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
- UiRenderInterface* renderInterface, int numChildren, bool isInGame);
- AZ_DISABLE_COPY_MOVE(UiFaderComponent);
- private: // data
- // Serialized members
- float m_fade; //!< The initial/current fade value
- bool m_useRenderToTexture = false; //!< If true, render this element and children to a separate render target and fade that
- // Non-serialized members
- // Used for fade animation
- bool m_isFading;
- float m_fadeTarget;
- float m_fadeSpeedInSeconds;
- //! This is generated from the entity ID and cached
- AZStd::string m_renderTargetName;
- //! When rendering to a texture this is the attachment image for the render target
- AZ::RHI::AttachmentId m_attachmentImageId;
-
- //! The positions used for the render to texture viewport and to render the render target to the screen
- AZ::Vector2 m_viewportTopLeft;
- AZ::Vector2 m_viewportSize;
- // currently allocated size of render target
- int m_renderTargetWidth = 0;
- int m_renderTargetHeight = 0;
- //! cached rendering data for performance optimization of rendering the render target to screen
- LyShine::UiPrimitive m_cachedPrimitive;
- };
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