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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "UiDynamicLayoutComponent.h"
- #include "UiElementComponent.h"
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include <LyShine/Bus/UiCanvasBus.h>
- #include <LyShine/Bus/UiLayoutBus.h>
- #include <LyShine/Bus/UiTransform2dBus.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiDynamicLayoutComponent::UiDynamicLayoutComponent()
- : m_numChildElementsToClone(0)
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiDynamicLayoutComponent::~UiDynamicLayoutComponent()
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::SetNumChildElements(int numChildren)
- {
- AZ::Entity* prototypeEntity = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(prototypeEntity, &AZ::ComponentApplicationBus::Events::FindEntity, m_prototypeElement);
- if (prototypeEntity)
- {
- int curNumChildren = 0;
- UiElementBus::EventResult(curNumChildren, GetEntityId(), &UiElementBus::Events::GetNumChildElements);
- if (curNumChildren != numChildren)
- {
- if (curNumChildren < numChildren)
- {
- SetPrototypeElementActive(true);
- AZ::EntityId canvasEntityId;
- UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- for (int i = 0; i < numChildren - curNumChildren; i++)
- {
- // Clone the prototype element and add it as a child
- AZ::Entity* clonedElement = nullptr;
- UiCanvasBus::EventResult(
- clonedElement, canvasEntityId, &UiCanvasBus::Events::CloneElement, prototypeEntity, GetEntity());
- }
- SetPrototypeElementActive(false);
- }
- else // curNumChildren > numChildren
- {
- UiElementComponent* elementComponent = GetEntity()->FindComponent<UiElementComponent>();
- AZ_Assert(elementComponent, "entity has no UiElementComponent");
- for (int i = curNumChildren - 1; i >= numChildren; i--)
- {
- // Remove the cloned child element
- AZ::Entity* element = nullptr;
- UiElementBus::EventResult(element, GetEntityId(), &UiElementBus::Events::GetChildElement, i);
- if (element)
- {
- elementComponent->RemoveChild(element);
- UiElementBus::Event(element->GetId(), &UiElementBus::Events::DestroyElement);
- }
- }
- }
- // Resize the element
- ResizeToFitChildElements();
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::InGamePostActivate()
- {
- // Find the prototype element
- int numChildren = 0;
- UiElementBus::EventResult(numChildren, GetEntityId(), &UiElementBus::Events::GetNumChildElements);
- if (numChildren > 0)
- {
- AZ::Entity* prototypeEntity = nullptr;
- UiElementBus::EventResult(prototypeEntity, GetEntityId(), &UiElementBus::Events::GetChildElement, 0);
- if (prototypeEntity)
- {
- // Store the prototype element for future cloning
- m_prototypeElement = prototypeEntity->GetId();
- // Store the size of the prototype element for future layout element size calculations
- UiTransformBus::EventResult(
- m_prototypeElementSize, m_prototypeElement, &UiTransformBus::Events::GetCanvasSpaceSizeNoScaleRotate);
- UiElementComponent* elementComponent = GetEntity()->FindComponent<UiElementComponent>();
- AZ_Assert(elementComponent, "entity has no UiElementComponent");
- // Remove any extra elements
- if (numChildren > 1)
- {
- for (int i = numChildren - 1; i > 0; i--)
- {
- // Remove the child element
- AZ::Entity* element = nullptr;
- UiElementBus::EventResult(element, GetEntityId(), &UiElementBus::Events::GetChildElement, i);
- if (element)
- {
- elementComponent->RemoveChild(element);
- UiElementBus::Event(element->GetId(), &UiElementBus::Events::DestroyElement);
- }
- }
- }
- // Remove the prototype element
- elementComponent->RemoveChild(prototypeEntity);
- SetPrototypeElementActive(false);
- // Listen for canvas space rect changes
- UiTransformChangeNotificationBus::Handler::BusConnect(GetEntityId());
- }
- }
- // Initialize the number of child elements
- SetNumChildElements(m_numChildElementsToClone);
- if (m_numChildElementsToClone == 0)
- {
- // Resize the element
- ResizeToFitChildElements();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::OnCanvasSpaceRectChanged([[maybe_unused]] AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect)
- {
- // If old rect equals new rect, size changed due to initialization
- bool sizeChanged = (oldRect == newRect) || (!oldRect.GetSize().IsClose(newRect.GetSize(), 0.05f));
- if (sizeChanged)
- {
- // Resize the element
- ResizeToFitChildElements();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::OnUiElementBeingDestroyed()
- {
- if (m_prototypeElement.IsValid())
- {
- UiElementBus::Event(m_prototypeElement, &UiElementBus::Events::DestroyElement);
- m_prototypeElement.SetInvalid();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC STATIC MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<UiDynamicLayoutComponent, AZ::Component>()
- ->Version(1)
- ->Field("NumChildElements", &UiDynamicLayoutComponent::m_numChildElementsToClone);
- AZ::EditContext* ec = serializeContext->GetEditContext();
- if (ec)
- {
- auto editInfo = ec->Class<UiDynamicLayoutComponent>("DynamicLayout",
- "A component that clones the prototype element and resizes the layout. The first child element acts as the prototype element.");
- editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "UI")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiDynamicLayout.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiDynamicLayout.png")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement(AZ::Edit::UIHandlers::SpinBox, &UiDynamicLayoutComponent::m_numChildElementsToClone, "Num Cloned Elements",
- "The number of child elements to initialize the layout with.")
- ->Attribute(AZ::Edit::Attributes::Min, 0);
- }
- }
- AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
- if (behaviorContext)
- {
- behaviorContext->EBus<UiDynamicLayoutBus>("UiDynamicLayoutBus")
- ->Event("SetNumChildElements", &UiDynamicLayoutBus::Events::SetNumChildElements);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PROTECTED MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::Activate()
- {
- UiDynamicLayoutBus::Handler::BusConnect(GetEntityId());
- UiInitializationBus::Handler::BusConnect(GetEntityId());
- UiElementNotificationBus::Handler::BusConnect(GetEntityId());
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::Deactivate()
- {
- UiDynamicLayoutBus::Handler::BusDisconnect();
- UiInitializationBus::Handler::BusDisconnect();
- if (UiTransformChangeNotificationBus::Handler::BusIsConnected())
- {
- UiTransformChangeNotificationBus::Handler::BusDisconnect();
- }
- UiElementNotificationBus::Handler::BusDisconnect();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::SetPrototypeElementActive(bool active)
- {
- AZ::Entity* prototypeEntity = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(prototypeEntity, &AZ::ComponentApplicationBus::Events::FindEntity, m_prototypeElement);
- if (prototypeEntity)
- {
- LyShine::EntityArray descendantElements;
- if (active)
- {
- prototypeEntity->Activate();
- // Have to get children after it is Activated since it will not be connected to bus before that
- UiElementBus::Event(
- prototypeEntity->GetId(),
- &UiElementBus::Events::FindDescendantElements,
- [](const AZ::Entity*)
- {
- return true;
- },
- descendantElements);
- }
- else
- {
- // Have to get children before it is Deactivated since it will not be connected to bus after that
- UiElementBus::Event(
- prototypeEntity->GetId(),
- &UiElementBus::Events::FindDescendantElements,
- [](const AZ::Entity*)
- {
- return true;
- },
- descendantElements);
- prototypeEntity->Deactivate();
- }
- for (AZ::Entity* child : descendantElements)
- {
- if (active)
- {
- if (child->GetState() != AZ::Entity::State::Active)
- {
- child->Activate();
- }
- else
- {
- AZ_Warning("UiDynamicLayoutComponent", false, "Entity %s [%s] is already activated, which is not expected. Make sure you are not calling SetNumChildElements from a Script Activate function.",
- child->GetName().c_str(), child->GetId().ToString().c_str());
- }
- }
- else
- {
- if (child->GetState() == AZ::Entity::State::Active)
- {
- child->Deactivate();
- }
- else
- {
- AZ_Warning("UiDynamicLayoutComponent", false, "Entity %s [%s] is already deactivated, which is not expected.",
- child->GetName().c_str(), child->GetId().ToString().c_str());
- }
- }
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiDynamicLayoutComponent::ResizeToFitChildElements()
- {
- if (!m_prototypeElement.IsValid())
- {
- return;
- }
- // Only change the layout's size if it's not being controlled by its parent
- AZ::Entity* parentElement = nullptr;
- UiElementBus::EventResult(parentElement, GetEntityId(), &UiElementBus::Events::GetParent);
- if (parentElement)
- {
- bool isControlledByParent = false;
- UiLayoutBus::EventResult(isControlledByParent, parentElement->GetId(), &UiLayoutBus::Events::IsControllingChild, GetEntityId());
- if (isControlledByParent)
- {
- return;
- }
- }
- int numChildren = 0;
- UiElementBus::EventResult(numChildren, GetEntityId(), &UiElementBus::Events::GetNumChildElements);
- AZ::Vector2 curSize(0.0f, 0.0f);
- UiTransformBus::EventResult(curSize, GetEntityId(), &UiTransformBus::Events::GetCanvasSpaceSizeNoScaleRotate);
- AZ::Vector2 newSize(0.0f, 0.0f);
- UiLayoutBus::EventResult(newSize, GetEntityId(), &UiLayoutBus::Events::GetSizeToFitChildElements, m_prototypeElementSize, numChildren);
- if (!curSize.IsClose(newSize, 0.05f))
- {
- UiTransform2dInterface::Offsets offsets;
- UiTransform2dBus::EventResult(offsets, GetEntityId(), &UiTransform2dBus::Events::GetOffsets);
- AZ::Vector2 pivot;
- UiTransformBus::EventResult(pivot, GetEntityId(), &UiTransformBus::Events::GetPivot);
- AZ::Vector2 sizeDiff = newSize - curSize;
- bool offsetsChanged = false;
- if (sizeDiff.GetX() != 0.0f)
- {
- offsets.m_left -= sizeDiff.GetX() * pivot.GetX();
- offsets.m_right += sizeDiff.GetX() * (1.0f - pivot.GetX());
- offsetsChanged = true;
- }
- if (sizeDiff.GetY() != 0.0f)
- {
- offsets.m_top -= sizeDiff.GetY() * pivot.GetY();
- offsets.m_bottom += sizeDiff.GetY() * (1.0f - pivot.GetY());
- offsetsChanged = true;
- }
- if (offsetsChanged)
- {
- UiTransform2dBus::Event(GetEntityId(), &UiTransform2dBus::Events::SetOffsets, offsets);
- }
- }
- }
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