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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ViewportDragInteraction.h"
- #include "ViewportInteraction.h"
- #include <LyShine/Bus/UiTransform2dBus.h>
- class EditorWindow;
- //! Class used while a "Move guide" interaction is in progress in move or anchor mode
- class ViewportMoveGuideInteraction
- : public ViewportDragInteraction
- {
- public:
- ViewportMoveGuideInteraction(
- EditorWindow* editorWindow,
- AZ::EntityId canvasId,
- bool guideIsVertical,
- int guideIndex,
- const AZ::Vector2& startDragMousePos);
- virtual ~ViewportMoveGuideInteraction();
- // ViewportDragInteraction
- void Update(const AZ::Vector2& mousePos) override;
- void Render(Draw2dHelper& draw2d) override;
- void EndInteraction(EndState endState) override;
- // ~ViewportDragInteraction
- protected:
- void MoveGuideToMousePos(const AZ::Vector2& mousePos);
- protected:
- // State that we will need every frame in the update is cached locally in this object
- EditorWindow* m_editorWindow;
- AZ::EntityId m_canvasId;
- bool m_guideIsVertical = false;
- int m_guideIndex = 0;
- bool m_isSnapping = false;
- float m_startingPosition = 0.0f;
- AZStd::string m_canvasUndoXml;
- AZ::Vector2 m_cursorViewportPos;
- };
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