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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <QUndoCommand>
- class CommandHierarchyItemToggleIsVisible
- : public QUndoCommand
- {
- public:
- void undo() override;
- void redo() override;
- // IMPORTANT: We DON'T want this command to support mergeWith().
- // Otherwise we leave commands on the undo stack that have no
- // effect (NOOP).
- //
- // To avoid the NOOPs, we can either:
- //
- // (1) Delete the NOPs from the undo stack.
- // or
- // (2) NOT support mergeWith().
- //
- // The problem with (1) is that it only allows odd number of
- // state changes to be undoable. (2) is more consistent
- // by making all state changes undoable.
- static void Push(UndoStack* stack,
- HierarchyWidget* hierarchy,
- const HierarchyItemRawPtrList& items);
- private:
- CommandHierarchyItemToggleIsVisible(UndoStack* stack,
- HierarchyWidget* hierarchy,
- const HierarchyItemRawPtrList& items);
- void SetIsVisible(bool isVisible);
- UndoStack* m_stack;
- HierarchyWidget* m_hierarchy;
- EntityHelpers::EntityIdList m_ids;
- bool m_toIsVisible;
- };
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