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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <AzQtComponents/Components/Widgets/SliderCombo.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionFX/Source/BlendTreeMorphTargetNode.h>
- #include <EMotionFX/Source/MorphSetup.h>
- #include <EMotionFX/Source/Mesh.h>
- #include <EMotionFX/Source/MorphTargetStandard.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetsWindowPlugin.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetGroupWidget.h>
- #include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
- #include <EMotionFX/Source/Parameter/ParameterFactory.h>
- #include <MCore/Source/ReflectionSerializer.h>
- #include <Tests/TestAssetCode/ActorFactory.h>
- #include <Tests/TestAssetCode/SimpleActors.h>
- #include <Tests/UI/UIFixture.h>
- namespace EMotionFX
- {
- class CanMorphManyShapesFixture
- : public UIFixture
- {
- public:
- void ScaleMesh(Mesh* mesh)
- {
- const uint32 vertexCount = mesh->GetNumVertices();
- AZ::Vector3* positions = static_cast<AZ::Vector3*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_POSITIONS));
- for (uint32 vertexNum = 0; vertexNum < vertexCount; ++vertexNum)
- {
- positions[vertexNum] *= m_scaleFactor;
- }
- }
- void AddParam(const char* name, const AZ::TypeId& type, const AZStd::string& defaultValue)
- {
- EMotionFX::Parameter* parameter = EMotionFX::ParameterFactory::Create(type);
- parameter->SetName(name);
- MCore::ReflectionSerializer::DeserializeIntoMember(parameter, "defaultValue", defaultValue);
- m_animGraph->AddParameter(parameter);
- }
- void SetUp() override
- {
- UIFixture::SetUp();
- m_actor = ActorFactory::CreateAndInit<PlaneActor>("testActor");
- m_morphSetup = MorphSetup::Create();
- m_actor->SetMorphSetup(0, m_morphSetup);
- AZStd::unique_ptr<Actor> morphActor = m_actor->Clone();
- Mesh* morphMesh = morphActor->GetMesh(0, 0);
- ScaleMesh(morphMesh);
- MorphTargetStandard* morphTarget = MorphTargetStandard::Create(
- /*captureTransforms=*/ false,
- m_actor.get(),
- morphActor.get(),
- "morphTarget"
- );
- m_morphSetup->AddMorphTarget(morphTarget);
- // Without this call, the bind pose does not know about newly added morph target (m_morphWeights.size() == 0)
- m_actor->ResizeTransformData();
- m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false);
- m_animGraph = AZStd::make_unique<AnimGraph>();
- AddParam("FloatParam", azrtti_typeid<EMotionFX::FloatSliderParameter>(), "0.0");
- BlendTreeParameterNode* parameterNode = aznew BlendTreeParameterNode();
- BlendTreeMorphTargetNode* morphTargetNode = aznew BlendTreeMorphTargetNode();
- morphTargetNode->SetMorphTargetNames({ "morphTarget" });
- BlendTreeFinalNode* finalNode = aznew BlendTreeFinalNode();
- BlendTree* blendTree = aznew BlendTree();
- blendTree->SetName("testBlendTree");
- blendTree->AddChildNode(parameterNode);
- blendTree->AddChildNode(morphTargetNode);
- blendTree->AddChildNode(finalNode);
- blendTree->SetFinalNodeId(finalNode->GetId());
- m_stateMachine = aznew AnimGraphStateMachine();
- m_stateMachine->SetName("rootStateMachine");
- m_animGraph->SetRootStateMachine(m_stateMachine);
- m_stateMachine->AddChildNode(blendTree);
- m_stateMachine->SetEntryState(blendTree);
- m_stateMachine->InitAfterLoading(m_animGraph.get());
- // Create the connections once the port indices are known. The parameter node's ports are not known until after
- // InitAfterLoading() is called
- morphTargetNode->AddConnection(
- parameterNode,
- aznumeric_caster(parameterNode->FindOutputPortIndex("FloatParam")),
- BlendTreeMorphTargetNode::PORTID_INPUT_WEIGHT
- );
- finalNode->AddConnection(
- morphTargetNode,
- BlendTreeMorphTargetNode::PORTID_OUTPUT_POSE,
- BlendTreeFinalNode::PORTID_INPUT_POSE
- );
- m_motionSet = AZStd::make_unique<MotionSet>();
- m_motionSet->SetName("testMotionSet");
- m_actorInstance = Integration::EMotionFXPtr<ActorInstance>::MakeFromNew(ActorInstance::Create(m_actor.get()));
- m_animGraphInstance = AnimGraphInstance::Create(m_animGraph.get(), m_actorInstance.get(), m_motionSet.get());
- m_actorInstance->SetAnimGraphInstance(m_animGraphInstance);
- }
- void TearDown() override
- {
- m_actor.reset();
- m_actorInstance.reset();
- m_motionSet.reset();
- m_animGraph.reset();
- UIFixture::TearDown();
- }
- protected:
- AZStd::unique_ptr<Actor> m_actor;
- MorphSetup* m_morphSetup = nullptr;
- const float m_scaleFactor = 10.0f;
- AZStd::unique_ptr<AnimGraph> m_animGraph;
- AnimGraphStateMachine* m_stateMachine = nullptr;
- Integration::EMotionFXPtr<ActorInstance> m_actorInstance;
- AnimGraphInstance* m_animGraphInstance = nullptr;
- AZStd::unique_ptr<MotionSet> m_motionSet;
- };
- TEST_F(CanMorphManyShapesFixture, CanMorphManyShapes)
- {
- RecordProperty("test_case_id", "C1559259");
- // Change the Editor mode to Character
- EMStudio::GetMainWindow()->ApplicationModeChanged("Character");
- // Find the MorphTargetsWindowPlugin
- EMStudio::MorphTargetsWindowPlugin* morphTargetWindow = static_cast<EMStudio::MorphTargetsWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MorphTargetsWindowPlugin::CLASS_ID));
- ASSERT_TRUE(morphTargetWindow) << "MorphTargetsWindow plugin not found!";
- // Select the newly created actor instance
- AZStd::string result;
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(AZStd::string::format(("Select -actorInstanceID %s"), AZStd::to_string(m_actorInstance->GetID()).c_str()), result)) << result.c_str();
- EMStudio::MorphTargetGroupWidget* morphTargetGroupWidget = morphTargetWindow->GetDockWidget()->findChild<EMStudio::MorphTargetGroupWidget*>("EMFX.MorphTargetsWindowPlugin.MorphTargetGroupWidget");
- EXPECT_TRUE(morphTargetGroupWidget) << "Morph target Group not found";
- const EMStudio::MorphTargetGroupWidget::MorphTarget* morphTarget = morphTargetGroupWidget->GetMorphTarget(0);
- EXPECT_TRUE(morphTarget) << "Cannot access MorphTarget";
- // Switch the morphTarget to manual mode
- morphTarget->m_manualMode->click();
- // Set the slider to 0.5f;
- morphTarget->m_sliderWeight->slider()->setValue(0.5f);
- // Get the instance of the MorphTargetInstance
- EMotionFX::MorphSetupInstance::MorphTarget* morphTargetInstance = morphTarget->m_morphTargetInstance;
- ASSERT_TRUE(morphTargetInstance) << "Cannot get Instance of Morph Target";
- EXPECT_EQ(morphTargetInstance->GetWeight(), 0.5f) << "Morph Taget Instance is not set to the correct value";
- }
- } // namespace EMotionFX
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