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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <QPushButton>
- #include <QAction>
- #include <QtTest>
- #include <Tests/UI/UIFixture.h>
- #include <Tests/UI/ModalPopupHandler.h>
- #include <EMotionFX/Source/Actor.h>
- #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
- #include <Editor/Plugins/SimulatedObject/SimulatedObjectWidget.h>
- #include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
- #include <Tests/TestAssetCode/SimpleActors.h>
- #include <Tests/TestAssetCode/ActorFactory.h>
- #include <Tests/TestAssetCode/TestActorAssets.h>
- namespace EMotionFX
- {
- TEST_F(UIFixture, CanAddJointAndChildren)
- {
- /*
- Test Case: C13048819
- Can Add Joint And Children
- Creates an actor, navigates the context menu to invoke "Add Joint and Children", then validates that it functions correctly.
- */
- RecordProperty("test_case_id", "C13048819");
- // Create an actor
- AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
- AZ::Data::Asset<Integration::ActorAsset> actorAsset =
- TestActorAssets::CreateActorAssetAndRegister<SimpleJointChainActor>(actorAssetId, 5, "SimpleActor");
- ActorInstance* actorInstance = ActorInstance::Create(actorAsset->GetActor());
- const Actor* actor = actorAsset->GetActor();
- // Open simulated objects layout
- EMStudio::GetMainWindow()->ApplicationModeChanged("SimulatedObjects");
- // Execute command to select actor instance
- {
- AZStd::string result;
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(AZStd::string{ "Select -actorInstanceID " } +AZStd::to_string(actorInstance->GetID()), result)) << result.c_str();
- }
- auto simulatedObjectWidget = static_cast<EMotionFX::SimulatedObjectWidget*>(EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::SimulatedObjectWidget::CLASS_ID));
- ASSERT_TRUE(simulatedObjectWidget) << "Simulated Object plugin not found!";
- auto skeletonOutliner = static_cast<EMotionFX::SkeletonOutlinerPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::SkeletonOutlinerPlugin::CLASS_ID));
- QTreeView* treeView = skeletonOutliner->GetDockWidget()->findChild<QTreeView*>("EMFX.SkeletonOutlinerPlugin.SkeletonOutlinerTreeView");
- const QAbstractItemModel* model = treeView->model();
- const QModelIndex rootJointIndex = model->index(0, 0, model->index(0, 0));
- ASSERT_TRUE(rootJointIndex.isValid()) << "Unable to find a model index for the root joint of the actor";
- treeView->selectionModel()->select(rootJointIndex, QItemSelectionModel::Select | QItemSelectionModel::Rows);
- // Open context menu
- treeView->scrollTo(rootJointIndex);
- const QRect rect = treeView->visualRect(rootJointIndex);
- ASSERT_TRUE(rect.isValid());
- {
- QContextMenuEvent cme(QContextMenuEvent::Mouse, rect.center(), treeView->viewport()->mapTo(treeView->window(), rect.center()));
- QSpontaneKeyEvent::setSpontaneous(&cme);
- QApplication::instance()->notify(
- treeView->viewport(),
- &cme
- );
- }
- // "Simulated object" -> "Add joints and children" -> "<New simulated object>"
- QMenu* contextMenu = skeletonOutliner->GetDockWidget()->findChild<QMenu*>("EMFX.SkeletonOutlinerPlugin.ContextMenu");
- EXPECT_TRUE(contextMenu);
- QAction* simulatedObjectAction;
- EXPECT_TRUE(UIFixture::GetActionFromContextMenu(simulatedObjectAction, contextMenu, "Add to simulated object"));
- QMenu* simulatedObjectMenu = simulatedObjectAction->menu();
- EXPECT_TRUE(simulatedObjectMenu);
- QAction* newSimulatedObjectAction;
- ASSERT_TRUE(UIFixture::GetActionFromContextMenu(newSimulatedObjectAction, simulatedObjectMenu, "New simulated object..."));
- // Handle the add children dialog box.
- ModalPopupHandler messageBoxPopupHandler;
- messageBoxPopupHandler.WaitForPopupPressDialogButton<QMessageBox*>(QDialogButtonBox::Yes);
- newSimulatedObjectAction->trigger();
- EMStudio::InputDialogValidatable* inputDialog = qobject_cast<EMStudio::InputDialogValidatable*>(FindTopLevelWidget("EMFX.SimulatedObjectActionManager.SimulatedObjectDialog"));
- ASSERT_NE(inputDialog, nullptr) << "Cannot find input dialog.";
- inputDialog->SetText("Joint and Children Simulated Object");
- inputDialog->accept();
- ASSERT_EQ(actor->GetSimulatedObjectSetup()->GetNumSimulatedObjects(), 1);
- const auto simulatedObject = actor->GetSimulatedObjectSetup()->GetSimulatedObject(0);
- EXPECT_STREQ(simulatedObject->GetName().c_str(), "Joint and Children Simulated Object");
- EXPECT_EQ(simulatedObject->GetNumSimulatedRootJoints(), 1);
- EXPECT_EQ(simulatedObject->GetNumSimulatedJoints(), 5);
- EXPECT_STREQ(actor->GetSkeleton()->GetNode(simulatedObject->GetSimulatedJoint(0)->GetSkeletonJointIndex())->GetName(), "rootJoint");
- EXPECT_STREQ(actor->GetSkeleton()->GetNode(simulatedObject->GetSimulatedRootJoint(0)->GetSkeletonJointIndex())->GetName(), "rootJoint");
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- actorInstance->Destroy();
- }
- } // namespace EMotionFX
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