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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "SystemComponentFixture.h"
- #include <Tests/TestAssetCode/AnimGraphFactory.h>
- namespace EMotionFX
- {
- class Actor;
- class ActorInstance;
- class AnimGraph;
- class AnimGraphInstance;
- class MotionSet;
- class JackGraphFixture : public SystemComponentFixture
- {
- public:
- virtual void SetUp() override;
- virtual void TearDown() override;
- virtual void OnPostActorCreated() {}
- virtual void ConstructGraph();
- void Evaluate(float timeDelta);
- void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name);
- protected:
- AZStd::unique_ptr<Actor> m_actor;
- ActorInstance* m_actorInstance = nullptr;
- AZStd::unique_ptr<EmptyAnimGraph> m_animGraph = nullptr;
- AnimGraphInstance* m_animGraphInstance = nullptr;
- MotionSet* m_motionSet = nullptr;
- };
- }
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