EntityComponentFixture.h 601 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Tests/SystemComponentFixture.h>
  10. #include <EMotionFX/Source/MotionSet.h>
  11. #include <AzCore/Debug/TraceMessageBus.h>
  12. namespace EMotionFX
  13. {
  14. class EntityComponentFixture
  15. : public SystemComponentFixture
  16. , public AZ::Debug::TraceMessageBus::Handler
  17. {
  18. public:
  19. void SetUp() override;
  20. void TearDown() override;
  21. };
  22. }