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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "SystemComponentFixture.h"
- #include <EMotionFX/Source/TwoStringEventData.h>
- #include <EMotionFX/Source/MotionEventTrack.h>
- #include <AzCore/Serialization/Utils.h>
- namespace EMotionFX
- {
- TEST_F(SystemComponentFixture, DISABLED_EventDataFactoryMakesUniqueData)
- {
- MotionEventTrack* track = aznew MotionEventTrack();
- track->SetName("My name");
- {
- const auto data = EMotionFX::GetEventManager().FindOrCreateEventData<TwoStringEventData>("My subject", "My parameter");
- track->AddEvent(0.5, data);
- }
- EXPECT_EQ(track->GetEvent(0).GetEventDatas()[0].use_count(), 1);
- AZStd::vector<char> charBuffer;
- AZ::IO::ByteContainerStream<AZStd::vector<char> > charStream(&charBuffer);
- AZ::Utils::SaveObjectToStream(charStream, AZ::ObjectStream::ST_XML, track, GetSerializeContext());
- MotionEventTrack* loadedTrack = AZ::Utils::LoadObjectFromBuffer<MotionEventTrack>(&charBuffer[0], charBuffer.size(), GetSerializeContext());
- EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0], track->GetEvent(0).GetEventDatas()[0]);
- EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0].use_count(), 2);
- delete track;
- delete loadedTrack;
- }
- } // end namespace EMotionFX
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