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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <QtTest>
- #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
- #include <EMotionStudio/EMStudioSDK/Source/FileManager.h>
- #include <Tests/UI/UIFixture.h>
- namespace EMotionFX
- {
- TEST_F(UIFixture, FileManager_SaveSourceAsset)
- {
- EMStudio::FileManager* fileManager = EMStudio::GetMainWindow()->GetFileManager();
- const char* filename = "C:/MyAsset.txt";
- // 1. Save the asset.
- EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset has not been saved yet.";
- fileManager->SourceAssetChanged(filename); // Called after saving the asset.
- fileManager->SourceAssetChanged(filename); // Call it another time to imitate something wrong.
- // 2. Auto-reload callback triggers.
- EXPECT_TRUE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset should have been saved previously.";
- fileManager->RemoveFromSavedSourceAssets(filename); // Callback removes it from the list.
- EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "As we handled and removed it already, it should not be in the list anymore.";
- }
- } // namespace EMotionFX
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