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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzTest/AzTest.h>
- #include <EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <EMotionFX/Source/AnimGraph.h>
- #include <EMotionFX/Source/AnimGraphVector2Condition.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionFX/Source/AnimGraphStateTransition.h>
- #include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
- #include <EMotionFX/Source/Parameter/Vector2Parameter.h>
- #include <EMotionFX/Source/Parameter/Parameter.h>
- #include <EMotionFX/Source/Parameter/ParameterFactory.h>
- #include <Tests/AnimGraphFixture.h>
- namespace EMotionFX
- {
- TEST_F(AnimGraphFixture, AnimGraphVector2Condition_MoveParameterTest)
- {
- AZStd::string result;
- AZStd::string commandString;
- CommandSystem::CommandManager commandManager;
- AnimGraphStateMachine* node1 = aznew AnimGraphStateMachine();
- m_animGraph->GetRootStateMachine()->AddChildNode(node1);
- m_animGraph->GetRootStateMachine()->SetEntryState(node1);
- AnimGraphStateMachine* node2 = aznew AnimGraphStateMachine();
- m_animGraph->GetRootStateMachine()->AddChildNode(node2);
- AnimGraphStateTransition* transition = AddTransition(node1, node2, 1.0f);
- AnimGraphVector2Condition* condition = aznew AnimGraphVector2Condition();
- transition->AddCondition(condition);
- m_animGraph->InitAfterLoading();
- // Add float slider parameter.
- {
- AZStd::unique_ptr<EMotionFX::Parameter> newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid<FloatSliderParameter>()));
- newParameter->SetName("Float Slider Parameter");
- CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex);
- EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str();
- }
- // Add Vector2 parameter.
- const AZStd::string parameterName = "Vector2 Parameter";
- {
- AZStd::unique_ptr<EMotionFX::Parameter> newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid<Vector2Parameter>()));
- newParameter->SetName(parameterName);
- CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex);
- EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str();
- }
- condition->SetParameterName(parameterName);
- condition->Reinit();
- AZ::Outcome<size_t> parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName);
- ASSERT_TRUE(parameterIndex.IsSuccess());
- EXPECT_EQ(parameterIndex.GetValue(), 1) << "The Vector2 parameter should be at the 2nd position.";
- // 1. Move the Vector2 parameter from the 2nd place to the 1st place.
- commandString = AZStd::string::format("AnimGraphMoveParameter -animGraphID %d -name \"%s\" -index %d ",
- m_animGraph->GetID(),
- parameterName.c_str(),
- 0);
- EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str();
- parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName);
- ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be at the 1st position.";
- EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 1st parameter in the anim graph.";
- // 2. Undo.
- EXPECT_TRUE(commandManager.Undo(result)) << result.c_str();
- parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName);
- ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "The Vector2 parameter should now be back at the 2nd position.";
- EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 2nd parameter in the anim graph.";
- // 3. Redo.
- EXPECT_TRUE(commandManager.Redo(result)) << result.c_str();
- parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName);
- ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be back at the 1st position.";
- EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 1st parameter in the anim graph.";
- }
- } // namespace EMotionFX
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