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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/optional.h>
- #include <EMotionFX/Source/SimulatedObjectSetup.h>
- #include <QModelIndexList>
- namespace MCore { class CommandGroup; }
- namespace EMotionFX
- {
- class SimulatedObjectHelpers
- {
- public:
- static bool AddSimulatedObject(AZ::u32 actorID, AZStd::optional<AZStd::string> name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr);
- static bool AddSimulatedJoints(const QModelIndexList& modelIndices /* SkeletonModel */, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr);
- static void RemoveSimulatedObject(const QModelIndex& modelIndex /* SimulatedObjectModel */);
- static void RemoveSimulatedJoint(const QModelIndex& modelIndex /* SimulatedObjectModel */, bool removeChildren);
- static void RemoveSimulatedJoints(const QModelIndexList& modelIndices /* SimulatedObjectModel */, bool removeChildren);
- };
- } // namespace EMotionFX
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