RagdollNodeWidget.cpp 12 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Component/ComponentApplicationBus.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzFramework/Physics/Ragdoll.h>
  11. #include <EMotionFX/Source/Actor.h>
  12. #include <EMotionFX/Source/ActorInstance.h>
  13. #include <EMotionFX/Source/TransformData.h>
  14. #include <EMotionFX/Source/Node.h>
  15. #include <EMotionFX/CommandSystem/Source/ColliderCommands.h>
  16. #include <Editor/ColliderContainerWidget.h>
  17. #include <Editor/ColliderHelpers.h>
  18. #include <Editor/ObjectEditor.h>
  19. #include <Editor/SkeletonModel.h>
  20. #include <Editor/Plugins/Ragdoll/RagdollJointLimitWidget.h>
  21. #include <Editor/Plugins/ColliderWidgets/RagdollOutlinerNotificationHandler.h>
  22. #include <Editor/Plugins/ColliderWidgets/RagdollNodeWidget.h>
  23. #include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h>
  24. #include <Integration/System/CVars.h>
  25. #include <QLabel>
  26. #include <QMessageBox>
  27. #include <QHBoxLayout>
  28. #include <QVBoxLayout>
  29. namespace EMotionFX
  30. {
  31. RagdollCardHeader::RagdollCardHeader(QWidget* parent)
  32. : AzQtComponents::CardHeader(parent)
  33. {
  34. m_backgroundFrame->setObjectName("");
  35. }
  36. RagdollCard::RagdollCard(QWidget* parent)
  37. : AzQtComponents::Card(new RagdollCardHeader(), parent)
  38. {
  39. hideFrame();
  40. }
  41. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  42. RagdollNodeWidget::RagdollNodeWidget(QWidget* parent)
  43. : SkeletonModelJointWidget(parent)
  44. , m_handler(this)
  45. , m_ragdollNodeCard(nullptr)
  46. , m_ragdollNodeEditor(nullptr)
  47. , m_jointLimitWidget(nullptr)
  48. {
  49. }
  50. QWidget* RagdollNodeWidget::CreateContentWidget(QWidget* parent)
  51. {
  52. QWidget* result = new QWidget(parent);
  53. QVBoxLayout* layout = new QVBoxLayout();
  54. layout->setMargin(0);
  55. layout->setSpacing(ColliderContainerWidget::s_layoutSpacing);
  56. result->setLayout(layout);
  57. // Ragdoll node widget
  58. AZ::SerializeContext* serializeContext = nullptr;
  59. AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
  60. AZ_Error("EMotionFX", serializeContext, "Can't get serialize context from component application.");
  61. m_ragdollNodeEditor = new EMotionFX::ObjectEditor(serializeContext, result);
  62. m_ragdollNodeCard = new RagdollCard(result);
  63. m_ragdollNodeCard->setTitle("Ragdoll properties");
  64. m_ragdollNodeCard->setContentWidget(m_ragdollNodeEditor);
  65. m_ragdollNodeCard->setExpanded(true);
  66. AzQtComponents::CardHeader* cardHeader = m_ragdollNodeCard->header();
  67. cardHeader->setHasContextMenu(false);
  68. layout->addWidget(m_ragdollNodeCard);
  69. // Joint limit
  70. m_jointLimitWidget = new RagdollJointLimitWidget(m_copiedJointLimit, result);
  71. connect(m_jointLimitWidget, &RagdollJointLimitWidget::JointLimitCopied, [this](const AZStd::string& serializedJointLimits)
  72. {
  73. m_copiedJointLimit = serializedJointLimits;
  74. });
  75. connect(
  76. m_jointLimitWidget, &RagdollJointLimitWidget::JointLimitTypeChanged,
  77. [this]()
  78. {
  79. InternalReinit();
  80. });
  81. layout->addWidget(m_jointLimitWidget);
  82. // Colliders
  83. m_collidersWidget = new ColliderContainerWidget(QIcon(SkeletonModel::s_ragdollColliderIconPath), result);
  84. connect(m_collidersWidget, &ColliderContainerWidget::CopyCollider, this, &RagdollNodeWidget::OnCopyCollider);
  85. connect(m_collidersWidget, &ColliderContainerWidget::PasteCollider, this, &RagdollNodeWidget::OnPasteCollider);
  86. connect(m_collidersWidget, &ColliderContainerWidget::RemoveCollider, this, &RagdollNodeWidget::OnRemoveCollider);
  87. layout->addWidget(m_collidersWidget);
  88. return result;
  89. }
  90. void RagdollNodeWidget::InternalReinit()
  91. {
  92. m_widgetCount = 0;
  93. const QModelIndexList& selectedModelIndices = GetSelectedModelIndices();
  94. Node* selectedNode = GetNode();
  95. if (selectedModelIndices.size() == 1 && !SkeletonModel::IndexIsRootNode(selectedModelIndices[0]))
  96. {
  97. m_ragdollNodeEditor->ClearInstances(false);
  98. Physics::CharacterColliderNodeConfiguration* colliderNodeConfig = GetRagdollColliderNodeConfig();
  99. Physics::RagdollNodeConfiguration* ragdollNodeConfig = GetRagdollNodeConfig();
  100. if (ragdollNodeConfig)
  101. {
  102. if (AzPhysics::JointConfiguration* jointLimitConfig = ragdollNodeConfig->m_jointConfig.get())
  103. {
  104. jointLimitConfig->SetPropertyVisibility(AzPhysics::JointConfiguration::PropertyVisibility::ParentLocalRotation, jointLimitConfig);
  105. jointLimitConfig->SetPropertyVisibility(AzPhysics::JointConfiguration::PropertyVisibility::ChildLocalRotation, jointLimitConfig);
  106. }
  107. m_ragdollNodeEditor->AddInstance(ragdollNodeConfig, azrtti_typeid(ragdollNodeConfig));
  108. AZ::SerializeContext* serializeContext = nullptr;
  109. AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
  110. AZ_Error("EMotionFX", serializeContext, "Can't get serialize context from component application.");
  111. if (colliderNodeConfig)
  112. {
  113. m_widgetCount = static_cast<int>(colliderNodeConfig->m_shapes.size() + 2);
  114. m_collidersWidget->Update(GetActor(), GetNode(), PhysicsSetup::ColliderConfigType::Ragdoll, colliderNodeConfig->m_shapes, serializeContext);
  115. m_widgetCount = static_cast<int>(colliderNodeConfig->m_shapes.size() + 2);
  116. }
  117. else
  118. {
  119. m_widgetCount = 0;
  120. m_collidersWidget->Reset();
  121. }
  122. m_jointLimitWidget->Update(selectedModelIndices[0]);
  123. m_ragdollNodeCard->setExpanded(true);
  124. m_ragdollNodeCard->show();
  125. m_jointLimitWidget->show();
  126. m_collidersWidget->show();
  127. if (Integration::CVars::emfx_ragdollManipulatorsEnabled)
  128. {
  129. PhysicsSetupManipulatorData physicsSetupManipulatorData;
  130. ActorInstance* actorInstance = GetActorInstance();
  131. if (GetActor() && actorInstance && selectedNode)
  132. {
  133. const Transform& nodeWorldTransform =
  134. actorInstance->GetTransformData()->GetCurrentPose()->GetModelSpaceTransform(selectedNode->GetNodeIndex());
  135. physicsSetupManipulatorData.m_nodeWorldTransform =
  136. AZ::Transform::CreateFromQuaternionAndTranslation(nodeWorldTransform.m_rotation, nodeWorldTransform.m_position);
  137. if (selectedNode->GetParentNode())
  138. {
  139. const Transform& parentWorldTransform =
  140. actorInstance->GetTransformData()->GetCurrentPose()->GetModelSpaceTransform(selectedNode->GetParentIndex());
  141. physicsSetupManipulatorData.m_parentWorldTransform = AZ::Transform::CreateFromQuaternionAndTranslation(
  142. parentWorldTransform.m_rotation, parentWorldTransform.m_position);
  143. }
  144. physicsSetupManipulatorData.m_colliderNodeConfiguration = colliderNodeConfig;
  145. physicsSetupManipulatorData.m_jointConfiguration = ragdollNodeConfig->m_jointConfig.get();
  146. physicsSetupManipulatorData.m_actor = GetActor();
  147. physicsSetupManipulatorData.m_node = GetNode();
  148. physicsSetupManipulatorData.m_collidersWidget = m_collidersWidget;
  149. physicsSetupManipulatorData.m_jointLimitWidget = m_jointLimitWidget;
  150. physicsSetupManipulatorData.m_valid = true;
  151. }
  152. m_physicsSetupViewportUiCluster.UpdateClusters(physicsSetupManipulatorData);
  153. }
  154. }
  155. else
  156. {
  157. m_collidersWidget->Reset();
  158. m_ragdollNodeCard->hide();
  159. m_jointLimitWidget->Update(QModelIndex());
  160. m_jointLimitWidget->hide();
  161. m_collidersWidget->hide();
  162. m_physicsSetupViewportUiCluster.UpdateClusters(PhysicsSetupManipulatorData());
  163. }
  164. }
  165. else
  166. {
  167. m_ragdollNodeEditor->ClearInstances(true);
  168. m_jointLimitWidget->Update(QModelIndex());
  169. m_collidersWidget->Reset();
  170. m_physicsSetupViewportUiCluster.UpdateClusters(PhysicsSetupManipulatorData());
  171. }
  172. emit WidgetCountChanged();
  173. }
  174. int RagdollNodeWidget::WidgetCount() const
  175. {
  176. return m_widgetCount;
  177. }
  178. void RagdollNodeWidget::OnAddRemoveRagdollNode()
  179. {
  180. const QModelIndexList& selectedModelIndices = GetSelectedModelIndices();
  181. if (GetRagdollNodeConfig())
  182. {
  183. // The node is present in the ragdoll, remove it.
  184. ColliderHelpers::RemoveFromRagdoll(selectedModelIndices);
  185. }
  186. else
  187. {
  188. // The node is not part of the ragdoll, add it.
  189. ColliderHelpers::AddToRagdoll(selectedModelIndices);
  190. }
  191. }
  192. void RagdollNodeWidget::OnAddCollider(const AZ::TypeId& colliderType)
  193. {
  194. ColliderHelpers::AddCollider(GetSelectedModelIndices(), PhysicsSetup::Ragdoll, colliderType);
  195. InternalReinit();
  196. }
  197. void RagdollNodeWidget::OnCopyCollider(size_t colliderIndex)
  198. {
  199. ColliderHelpers::CopyColliderToClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Ragdoll);
  200. }
  201. void RagdollNodeWidget::OnPasteCollider(size_t colliderIndex, bool replace)
  202. {
  203. ColliderHelpers::PasteColliderFromClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Ragdoll, replace);
  204. InternalReinit();
  205. }
  206. void RagdollNodeWidget::OnRemoveCollider(size_t colliderIndex)
  207. {
  208. CommandColliderHelpers::RemoveCollider(GetActor()->GetID(), GetNode()->GetNameString(), PhysicsSetup::Ragdoll, colliderIndex);
  209. InternalReinit();
  210. }
  211. Physics::RagdollConfiguration* RagdollNodeWidget::GetRagdollConfig() const
  212. {
  213. Actor* actor = GetActor();
  214. Node* node = GetNode();
  215. if (actor && node)
  216. {
  217. const AZStd::shared_ptr<EMotionFX::PhysicsSetup>& physicsSetup = actor->GetPhysicsSetup();
  218. if (physicsSetup)
  219. {
  220. return &physicsSetup->GetRagdollConfig();
  221. }
  222. }
  223. return nullptr;
  224. }
  225. Physics::CharacterColliderNodeConfiguration* RagdollNodeWidget::GetRagdollColliderNodeConfig() const
  226. {
  227. Actor* actor = GetActor();
  228. Node* node = GetNode();
  229. if (actor && node)
  230. {
  231. const AZStd::shared_ptr<EMotionFX::PhysicsSetup>& physicsSetup = actor->GetPhysicsSetup();
  232. if (physicsSetup)
  233. {
  234. const Physics::CharacterColliderConfiguration& colliderConfig = physicsSetup->GetRagdollConfig().m_colliders;
  235. return colliderConfig.FindNodeConfigByName(node->GetNameString());
  236. }
  237. }
  238. return nullptr;
  239. }
  240. Physics::RagdollNodeConfiguration* RagdollNodeWidget::GetRagdollNodeConfig() const
  241. {
  242. Actor* actor = GetActor();
  243. Node* node = GetNode();
  244. if (actor && node)
  245. {
  246. const AZStd::shared_ptr<EMotionFX::PhysicsSetup>& physicsSetup = actor->GetPhysicsSetup();
  247. if (physicsSetup)
  248. {
  249. const Physics::RagdollConfiguration& ragdollConfig = physicsSetup->GetRagdollConfig();
  250. return ragdollConfig.FindNodeConfigByName(node->GetNameString());
  251. }
  252. }
  253. return nullptr;
  254. }
  255. } // namespace EMotionFX