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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/EBus/EBus.h>
- #include <EMotionFX/Source/Actor.h>
- #include <EMotionFX/Source/ActorInstance.h>
- namespace EMotionFX
- {
- /**
- * EMotion FX Actor Editor Request Bus
- * Used for making requests to actor editor.
- */
- class ActorEditorRequests
- : public AZ::EBusTraits
- {
- public:
- /**
- * Get the actor that is currently selected in the editor.
- * @result The currently selected actor.
- */
- virtual Actor* GetSelectedActor() { return nullptr; }
- /**
- * Get the actor instance that is currently selected in the editor.
- * @result The currently selected actor instance.
- */
- virtual ActorInstance* GetSelectedActorInstance() { return nullptr; }
- };
- using ActorEditorRequestBus = AZ::EBus<ActorEditorRequests>;
- /**
- * EMotion FX Actor Notification Bus
- * Used for monitoring events from the actor editor.
- */
- class ActorEditorNotifications
- : public AZ::EBusTraits
- {
- public:
- virtual void ActorSelectionChanged([[maybe_unused]] Actor* actor) {}
- virtual void ActorInstanceSelectionChanged([[maybe_unused]] ActorInstance* actorInstance) {}
- };
- using ActorEditorNotificationBus = AZ::EBus<ActorEditorNotifications>;
- } // namespace EMotionFX
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