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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include <AWSGameLiftClientSystemComponent.h>
- #if defined(AWS_GAMELIFT_CLIENT_EDITOR)
- #include <AWSGameLiftClientEditorSystemComponent.h>
- #endif
- namespace AWSGameLift
- {
- //! Provide the entry point for the gem and register the system component.
- class AWSGameLiftClientModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(AWSGameLiftClientModule, "{7b920f3e-2b23-482e-a1b6-16bd278d126c}", AZ::Module);
- AZ_CLASS_ALLOCATOR(AWSGameLiftClientModule, AZ::SystemAllocator);
- AWSGameLiftClientModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(),
- {
- #if defined(AWS_GAMELIFT_CLIENT_EDITOR)
- AWSGameLiftClientEditorSystemComponent::CreateDescriptor()
- #else
- AWSGameLiftClientSystemComponent::CreateDescriptor()
- #endif
- }
- );
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList
- {
- #if defined(AWS_GAMELIFT_CLIENT_EDITOR)
- azrtti_typeid<AWSGameLiftClientEditorSystemComponent>()
- #else
- azrtti_typeid<AWSGameLiftClientSystemComponent>()
- #endif
- };
- }
- };
- }// namespace AWSGameLift
- #if defined(O3DE_GEM_NAME)
- AZ_DECLARE_MODULE_CLASS(AZ_JOIN(Gem_, O3DE_GEM_NAME, _Clients), AWSGameLift::AWSGameLiftClientModule)
- #else
- AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Clients, AWSGameLift::AWSGameLiftClientModule)
- #endif
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