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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AWSGameLiftClientSystemComponent.h>
- #include <AzToolsFramework/ActionManager/ActionManagerRegistrationNotificationBus.h>
- namespace AWSGameLift
- {
- //! Gem client system component. Responsible for creating the gamelift client manager.
- class AWSGameLiftClientEditorSystemComponent
- : public AZ::Component
- , private AzToolsFramework::ActionManagerRegistrationNotificationBus::Handler
- {
- public:
- AZ_COMPONENT(AWSGameLiftClientEditorSystemComponent, "{AE1388B1-542A-4B49-8B4F-48988D78AD67}");
- AWSGameLiftClientEditorSystemComponent();
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- protected:
- // AZ::Component overrides ...
- void Activate() override;
- void Deactivate() override;
- // ActionManagerRegistrationNotificationBus overrides ...
- void OnMenuBindingHook() override;
- };
- } // namespace AWSGameLift
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