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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/containers/unordered_map.h>
- #include <AzCore/std/string/string.h>
- #include <Multiplayer/Session/MatchmakingRequests.h>
- #include <AWSGameLiftPlayer.h>
- namespace AWSGameLift
- {
- //! AWSGameLiftStartMatchmakingRequest
- //! GameLift start matchmaking request which corresponds to Amazon GameLift
- //! Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules
- //! StartMatchmakingRequest
- struct AWSGameLiftStartMatchmakingRequest
- : public Multiplayer::StartMatchmakingRequest
- {
- public:
- AZ_RTTI(AWSGameLiftStartMatchmakingRequest, "{D273DF71-9C55-48C1-95F9-8D7B66B9CF3E}", Multiplayer::StartMatchmakingRequest);
- static void Reflect(AZ::ReflectContext* context);
- AWSGameLiftStartMatchmakingRequest() = default;
- virtual ~AWSGameLiftStartMatchmakingRequest() = default;
- //! Name of the matchmaking configuration to use for this request
- AZStd::string m_configurationName;
- //! Information on each player to be matched
- AZStd::vector<AWSGameLiftPlayer> m_players;
- };
- } // namespace AWSGameLift
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