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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Multiplayer/Session/SessionRequests.h>
- namespace AWSGameLift
- {
- //! AWSGameLiftJoinSessionRequest
- //! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest.
- //! Once player session has been created successfully in game session, gamelift client manager will
- //! signal Multiplayer Gem to setup networking connection.
- struct AWSGameLiftJoinSessionRequest
- : public Multiplayer::JoinSessionRequest
- {
- public:
- AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", Multiplayer::JoinSessionRequest);
- static void Reflect(AZ::ReflectContext* context);
- AWSGameLiftJoinSessionRequest() = default;
- virtual ~AWSGameLiftJoinSessionRequest() = default;
- };
- } // namespace AWSGameLift
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