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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Multiplayer/Session/SessionRequests.h>
- namespace AWSGameLift
- {
- //! AWSGameLiftCreateSessionOnQueueRequest
- //! GameLift create session on queue request which corresponds to Amazon GameLift
- //! StartGameSessionPlacement
- struct AWSGameLiftCreateSessionOnQueueRequest
- : public Multiplayer::CreateSessionRequest
- {
- public:
- AZ_RTTI(AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest);
- static void Reflect(AZ::ReflectContext* context);
- AWSGameLiftCreateSessionOnQueueRequest() = default;
- virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default;
- //! Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
- AZStd::string m_queueName;
- //! A unique identifier to assign to the new game session placement. This value is developer-defined.
- //! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
- AZStd::string m_placementId;
- };
- } // namespace AWSGameLift
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