water.physxmaterial 1.5 KB

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  1. <ObjectStream version="3">
  2. <Class name="PhysX::EditorMaterialAsset" version="2" type="{BC7B88B9-EE31-4FBF-A01E-2A93624C49D3}">
  3. <Class name="AssetData" field="BaseClass1" version="1" type="{AF3F7D32-1536-422A-89F3-A11E1F5B5A9C}"/>
  4. <Class name="PhysX::MaterialConfiguration" field="MaterialConfiguration" version="1" type="{66213D20-9862-465D-AF4F-2D94317161F6}">
  5. <Class name="float" field="DynamicFriction" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
  6. <Class name="float" field="StaticFriction" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
  7. <Class name="float" field="Restitution" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
  8. <Class name="unsigned char" field="FrictionCombine" value="0" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
  9. <Class name="unsigned char" field="RestitutionCombine" value="0" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
  10. <Class name="float" field="Density" value="1000.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
  11. <Class name="Color" field="DebugColor" value="1.0000000 1.0000000 1.0000000 1.0000000" type="{7894072A-9050-4F0F-901B-34B1A0D29417}"/>
  12. </Class>
  13. <Class name="PhysicsLegacy::MaterialId" field="LegacyPhysicsMaterialId" version="1" type="{744CCE6C-9F69-4E2F-B950-DAB8514F870B}">
  14. <Class name="AZ::Uuid" field="MaterialId" value="{4EECF657-96BD-434D-8871-DBA730E484AE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
  15. </Class>
  16. </Class>
  17. </ObjectStream>