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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "ColliderAssetScaleMode.h"
- #include <PhysX/EditorColliderComponentRequestBus.h>
- #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
- #include <AzCore/Component/TransformBus.h>
- #include <AzFramework/Viewport/ViewportColors.h>
- #include <AzFramework/Viewport/ViewportConstants.h>
- #include <AzToolsFramework/Manipulators/AngularManipulator.h>
- #include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
- namespace PhysX
- {
- AZ_CLASS_ALLOCATOR_IMPL(ColliderAssetScaleMode, AZ::SystemAllocator);
- namespace
- {
- const float MinAssetScale = 0.001f;
- const AZ::Vector3 ResetScale = AZ::Vector3::CreateOne();
- }
- ColliderAssetScaleMode::ColliderAssetScaleMode()
- : m_dimensionsManipulators(AZ::Transform::Identity())
- {
- }
- void ColliderAssetScaleMode::Setup(const AZ::EntityComponentIdPair& idPair)
- {
- AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
- PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
- m_dimensionsManipulators.SetSpace(colliderWorldTransform);
- m_dimensionsManipulators.AddEntityComponentIdPair(idPair);
- m_dimensionsManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
- m_dimensionsManipulators.SetAxes(
- AZ::Vector3::CreateAxisX(),
- AZ::Vector3::CreateAxisY(),
- AZ::Vector3::CreateAxisZ());
- m_dimensionsManipulators.ConfigureView(
- AzFramework::ViewportConstants::DefaultLinearManipulatorAxisLength,
- AzFramework::ViewportColors::XAxisColor,
- AzFramework::ViewportColors::YAxisColor,
- AzFramework::ViewportColors::ZAxisColor);
-
- m_dimensionsManipulators.InstallAxisLeftMouseDownCallback(
- [this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
- {
- AZ_UNUSED(action);
- OnManipulatorDown(idPair);
- });
- m_dimensionsManipulators.InstallAxisMouseMoveCallback(
- [this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
- {
- OnManipulatorMoved(action.m_start.m_sign * action.LocalScaleOffset() + m_initialScale, idPair);
- });
- m_dimensionsManipulators.InstallUniformLeftMouseDownCallback(
- [this, idPair](const AzToolsFramework::LinearManipulator::Action& action)
- {
- AZ_UNUSED(action);
- OnManipulatorDown(idPair);
- });
- m_dimensionsManipulators.InstallUniformMouseMoveCallback(
- [this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
- {
- // Uniform scale manipulator will only set the Z value for the offset, use this to create uniform scale.
- const AZ::Vector3 uniformScale(action.LocalScaleOffset().GetZ());
- OnManipulatorMoved(uniformScale + m_initialScale, idPair);
- });
- }
- void ColliderAssetScaleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
- {
- AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
- PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
- m_dimensionsManipulators.SetSpace(colliderWorldTransform);
- }
- void ColliderAssetScaleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
- {
- m_dimensionsManipulators.RemoveEntityComponentIdPair(idPair);
- m_dimensionsManipulators.Unregister();
- }
- void ColliderAssetScaleMode::OnManipulatorDown(const AZ::EntityComponentIdPair& idPair)
- {
- // Remember the initial asset scale here.
- PhysX::EditorMeshColliderComponentRequestBus::EventResult(m_initialScale, idPair, &PhysX::EditorMeshColliderComponentRequests::GetAssetScale);
- }
- void ColliderAssetScaleMode::OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair)
- {
- AZ::Vector3 clampedScale = scale.GetMax(AZ::Vector3(MinAssetScale));
- PhysX::EditorMeshColliderComponentRequestBus::Event(idPair, &PhysX::EditorMeshColliderComponentRequests::SetAssetScale, clampedScale);
- }
- void ColliderAssetScaleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
- {
- PhysX::EditorMeshColliderComponentRequestBus::Event(idPair, &PhysX::EditorMeshColliderComponentRequests::SetAssetScale, ResetScale);
- }
- } // namespace PhysX
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