PlatformSettings_Base.h 1.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Serialization/EditContext.h>
  10. namespace ProjectSettingsTool
  11. {
  12. class BaseSettings
  13. {
  14. public:
  15. AZ_TYPE_INFO(BaseSettings, "{3202E013-46EC-4E97-989A-84934CA15C59}");
  16. AZ_CLASS_ALLOCATOR(BaseSettings, AZ::SystemAllocator);
  17. BaseSettings()
  18. : m_projectName("")
  19. , m_productName("")
  20. , m_executableName("")
  21. , m_projectPath("")
  22. , m_sysDllGame("")
  23. , m_projectOutputFolder("")
  24. , m_codeFolder("")
  25. {}
  26. static void Reflect(AZ::ReflectContext* context);
  27. AZStd::string m_projectName;
  28. AZStd::string m_productName;
  29. AZStd::string m_executableName;
  30. AZStd::string m_projectPath;
  31. AZStd::string m_sysDllGame;
  32. AZStd::string m_projectOutputFolder;
  33. AZStd::string m_codeFolder;
  34. };
  35. } // namespace ProjectSettingsTool