SceneSerializationHandler.h 1.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/std/containers/unordered_map.h>
  10. #include <AzCore/std/smart_ptr/shared_ptr.h>
  11. #include <AzCore/std/smart_ptr/weak_ptr.h>
  12. #include <AzCore/std/string/string.h>
  13. #include <SceneAPI/SceneCore/Events/SceneSerializationBus.h>
  14. namespace AZ
  15. {
  16. class SceneSerializationHandler
  17. : public SceneAPI::Events::SceneSerializationBus::Handler
  18. {
  19. public:
  20. ~SceneSerializationHandler() override;
  21. void Activate();
  22. void Deactivate();
  23. AZStd::shared_ptr<SceneAPI::Containers::Scene> LoadScene(
  24. const AZStd::string& sceneFilePath,
  25. Uuid sceneSourceGuid,
  26. const AZStd::string& watchFolder) override;
  27. bool IsSceneCached(const AZStd::string& sceneFilePath) override;
  28. private:
  29. bool IsValidExtension(const AZStd::string& filePath) const;
  30. void CleanSceneMap();
  31. AZ::IO::Path BuildCleanPathFromFilePath(const AZStd::string& filePath) const;
  32. AZStd::unordered_map<AZStd::string, AZStd::weak_ptr<SceneAPI::Containers::Scene>> m_scenes;
  33. };
  34. } // namespace AZ