提交歷史

作者 SHA1 備註 提交日期
  Gene Walters b07bf93bf2 Fix Client Connecting to Server During Server Level Load (#18018) 10 月之前
  AMZN-Gene 20ec41cd08 Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context 1 年之前
  Olex Lozitskiy 9915a9c234 Multi-threading updates from server to clients (#14013) 1 年之前
  Olex Lozitskiy 8cd532dcd5 Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503) 1 年之前
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 1 年之前
  Danilo Aimini 050b75e8ac Update API to fit v5 SDK 2 年之前
  Gene Walters 1ff603a58f Merge pull request #15688 from aws-lumberyard-dev/MultiplayerAgentInitEvent 2 年之前
  Gene Walters fac1887865 Merge pull request #15521 from aws-lumberyard-dev/GHI_15461_MultiplayerSpawnPlayerWrongErrorLog 2 年之前
  Gene Walters f1180a396e Save a pointer, each GetMultiplayer goes through a mutex due to using AZ::Interface. 2 年之前
  Gene Walters 6f9602dda7 Merge branch 'stabilization/2305' into GHI_15461_MultiplayerSpawnPlayerWrongErrorLog 2 年之前
  Gene Walters c6cd9ae895 Minor warning fixed to provide solution. 2 年之前
  Gene Walters 3d58968616 Just deprecate the IMultiplayer session events instead of trying to replace them. 2 年之前
  Gene Walters 30f6ffc082 Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus 2 年之前
  Gene Walters 693b28efde Renaming sv_useGameLiftServer -> sv_gameliftEnabled to make it a bit easier to find. Adding behavior context event for when multiplayer agent type changes 2 年之前
  Gene Walters 4bbd136cd3 Merge branch 'stabilization/2305' into MultiplayerAgentInitEvent 2 年之前
  Gene Walters b8226a12b6 Adding Multiplayer event when agent is initialized 2 年之前
  Gene Walters 62325f8a32 Merge pull request #15534 from aws-lumberyard-dev/GHI_15533_MultiplayerSystemScriptCleanup 2 年之前
  Gene Walters 3b07d1b5bc Updating Multiplayer System script methods so that they dont require passing an entity id. Also adding ui for script node 2 年之前
  Gene Walters 6dde0722db Multiplaye System can ignore doing special stuff on level loads if not in multiplayer mode 2 年之前
  Mike Balfour 41de7ff446 Fix networked character physics hit volumes (#15448) 2 年之前
  Olex Lozitskiy 3a3fce230f Fix server entities not ticking when outside of a camera frustum view (#15080) 2 年之前
  Gene Walters 6ab4656b21 Update Multiplayer System Component to wait for level load if no spawner is found; if the spawner isn't a system component and instead lives in the level, when the level wont be ready with a client-server player starts hosting. 2 年之前
  Mike Balfour 606fed52ae Changed StartHosting to warn instead of assert/fail on redundant host calls. (#14541) 2 年之前
  Gene Walters ff4c065c7f Support calling the multiplayer 'connect' command via commandline and setreg by ensuring the command is registered once the Multiplayer System is ready. Depreciated 'cl_connect_onstartup' now that 'connect' works 2 年之前
  Gene Walters a33e34b525 Some code comments added based on pr feedback 2 年之前
  Gene Walters 5d91d86730 Merge branch 'development' into GHI_14405_MultiplayerFixSetRegHost 2 年之前
  Gene Walters e564e2e909 Don't access cvars directly (their values might be stale see #5537 2 年之前
  Gene Walters b1ccbe9ab8 Dedicated servers will automatically begin hosting on app startup unless told otherwise (sv_dedicated_host_onstartup) 2 年之前
  Gene Walters 0b969a46d4 Adding support for calling 'host' inside a setreg file 2 年之前
  Mike Balfour d36b860305 Mbalfour/networking init cleanups (#14353) 2 年之前