Gene Walters
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b07bf93bf2
Fix Client Connecting to Server During Server Level Load (#18018)
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10 月之前 |
AMZN-Gene
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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1 年之前 |
Olex Lozitskiy
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9915a9c234
Multi-threading updates from server to clients (#14013)
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1 年之前 |
Olex Lozitskiy
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8cd532dcd5
Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503)
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1 年之前 |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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1 年之前 |
Danilo Aimini
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050b75e8ac
Update API to fit v5 SDK
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2 年之前 |
Gene Walters
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1ff603a58f
Merge pull request #15688 from aws-lumberyard-dev/MultiplayerAgentInitEvent
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2 年之前 |
Gene Walters
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fac1887865
Merge pull request #15521 from aws-lumberyard-dev/GHI_15461_MultiplayerSpawnPlayerWrongErrorLog
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2 年之前 |
Gene Walters
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f1180a396e
Save a pointer, each GetMultiplayer goes through a mutex due to using AZ::Interface.
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2 年之前 |
Gene Walters
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6f9602dda7
Merge branch 'stabilization/2305' into GHI_15461_MultiplayerSpawnPlayerWrongErrorLog
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2 年之前 |
Gene Walters
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c6cd9ae895
Minor warning fixed to provide solution.
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2 年之前 |
Gene Walters
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3d58968616
Just deprecate the IMultiplayer session events instead of trying to replace them.
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2 年之前 |
Gene Walters
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30f6ffc082
Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus
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2 年之前 |
Gene Walters
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693b28efde
Renaming sv_useGameLiftServer -> sv_gameliftEnabled to make it a bit easier to find. Adding behavior context event for when multiplayer agent type changes
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2 年之前 |
Gene Walters
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4bbd136cd3
Merge branch 'stabilization/2305' into MultiplayerAgentInitEvent
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2 年之前 |
Gene Walters
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b8226a12b6
Adding Multiplayer event when agent is initialized
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2 年之前 |
Gene Walters
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62325f8a32
Merge pull request #15534 from aws-lumberyard-dev/GHI_15533_MultiplayerSystemScriptCleanup
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2 年之前 |
Gene Walters
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3b07d1b5bc
Updating Multiplayer System script methods so that they dont require passing an entity id. Also adding ui for script node
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2 年之前 |
Gene Walters
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6dde0722db
Multiplaye System can ignore doing special stuff on level loads if not in multiplayer mode
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2 年之前 |
Mike Balfour
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41de7ff446
Fix networked character physics hit volumes (#15448)
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2 年之前 |
Olex Lozitskiy
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3a3fce230f
Fix server entities not ticking when outside of a camera frustum view (#15080)
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2 年之前 |
Gene Walters
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6ab4656b21
Update Multiplayer System Component to wait for level load if no spawner is found; if the spawner isn't a system component and instead lives in the level, when the level wont be ready with a client-server player starts hosting.
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2 年之前 |
Mike Balfour
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606fed52ae
Changed StartHosting to warn instead of assert/fail on redundant host calls. (#14541)
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2 年之前 |
Gene Walters
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ff4c065c7f
Support calling the multiplayer 'connect' command via commandline and setreg by ensuring the command is registered once the Multiplayer System is ready. Depreciated 'cl_connect_onstartup' now that 'connect' works
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2 年之前 |
Gene Walters
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a33e34b525
Some code comments added based on pr feedback
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2 年之前 |
Gene Walters
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5d91d86730
Merge branch 'development' into GHI_14405_MultiplayerFixSetRegHost
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2 年之前 |
Gene Walters
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e564e2e909
Don't access cvars directly (their values might be stale see #5537
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2 年之前 |
Gene Walters
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b1ccbe9ab8
Dedicated servers will automatically begin hosting on app startup unless told otherwise (sv_dedicated_host_onstartup)
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2 年之前 |
Gene Walters
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0b969a46d4
Adding support for calling 'host' inside a setreg file
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2 年之前 |
Mike Balfour
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d36b860305
Mbalfour/networking init cleanups (#14353)
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2 年之前 |