Commit Verlauf

Autor SHA1 Nachricht Datum
  Mike Balfour a5df73ab9d Change level send to be async and more gracefully handle errors. (#15595) vor 1 Jahr
  Mike Balfour 5cfee38735 Fixed the intermittent timeouts when connecting to editor server. vor 1 Jahr
  Gene Walters 8713c8d9ea Variable naming cleanup vor 2 Jahren
  Gene Walters 9a8763cef6 Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs vor 2 Jahren
  Gene Walters 5af57cd331 Multiplayer viewport draw safety checking for null title and message vor 2 Jahren
  Gene Walters 2a70dbfa1d PR feedback. New multiplayer debug viewport text DrawMessage() method created to draw both the toast and persistent center debug text vor 2 Jahren
  Gene Walters 5614ff25a3 Add new disconnect reason: 'ServerNoLevelLoaded' vor 2 Jahren
  Gene Walters 12a355040b Rename multiplayer NoServerLevelLoaded event. Removed last pieces of code using sv_map vor 2 Jahren
  Gene Walters 0f5c9399c5 Updating Multiplayer viewport message toast time to be based on total words in the string being diplayed. Removed Cry concept of sv_map and instead just grabbing the current level using a new AzFramework level request bus. vor 2 Jahren
  Gene Walters 3638eb67dc Make sure to restore render state. Increasing display time a bit too vor 2 Jahren
  Gene Walters 4bc024f3da Minor: removing too much whitespace vor 2 Jahren
  Gene Walters 9bc7383d61 Add a on-screen toast to the viewport when users try to load a level that's blocked by the multiplayer system. Adds a scrim to multiplayer debug text for more contrast and readability vor 2 Jahren
  Gene Walters 8f45effd66 Adding multiplayer viewport debug messaging in server vor 2 Jahren
  Gene Walters d76a4d307d Changing server stopped running messaging to be more accurate, since we dont know if it really crashed I changed it to say 'stopped unexpectedly' vor 2 Jahren
  Gene Walters 77729e2a7d Merge branch 'development' into GHI_10988_EditorServerDetectCrash vor 2 Jahren
  Gene Walters 5122ea6585 Editor server will now report when its server has crashed vor 2 Jahren
  Gene Walters 88752432d5 Adding cl_viewportConnectionStatusMaxDrawCount to limit the number of viewport connections that are drawn. Generally, clients are connected to 1 server, but defining a max draw count in case other connections are established. vor 2 Jahren
  gene-walt 664b6bb59a Adding the host ip address to the multiplayer viewport connection status vor 2 Jahren
  Gene Walters d6305fb73d Update connect attempt messaging based on pr feedback vor 2 Jahren
  Gene Walters 193e823142 Removing unnecessary debug code vor 2 Jahren
  Gene Walters 66aace16de Merging latest vor 2 Jahren
  Gene Walters ab8330f290 Using standard normal casing for const strings vor 2 Jahren
  Gene Walters 231304d6ff Adding editorsv_max_connection_attempts and displaying a message when editor-server tcp connection fails vor 2 Jahren
  Gene Walters bca9539fbf Updating viewport message strings to be constexpr char[] vor 2 Jahren
  Gene Walters 3aff74a4d3 Clean up MP Connection Viewport Message system to not have a public interface as it was confusing some users. This system is really for displaying specific events, so added NotificationBus to the EditorServerBus which the ViewportMessageSystem can handle appropiately vor 2 Jahren
  Gene Walters 6bcefba1c8 Using fixed_string for multiplayer debug messaging vor 2 Jahren
  Gene Walters 253e75b55c Updating MPConnectionVP to derive from ::Registrar vor 2 Jahren
  Gene Walters 2a682eb6d8 Replacing OnTick with OnRenderTick since font needs to be rendered each frame. vor 2 Jahren
  Gene Walters 77d8344075 Moving multiplayer connection status to the bottom right corner. There wasn't a way to renderright-aligned text using the old method, so now using a better API vor 2 Jahren
  Gene Walters e0028ac388 Clean up. Removed the need for a clientOnConnect callback; instead iterating over the connection set to check status vor 2 Jahren