Mike Balfour
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a5df73ab9d
Change level send to be async and more gracefully handle errors. (#15595)
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vor 1 Jahr |
Mike Balfour
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5cfee38735
Fixed the intermittent timeouts when connecting to editor server.
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vor 1 Jahr |
Gene Walters
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8713c8d9ea
Variable naming cleanup
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vor 2 Jahren |
Gene Walters
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9a8763cef6
Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs
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vor 2 Jahren |
Gene Walters
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5af57cd331
Multiplayer viewport draw safety checking for null title and message
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vor 2 Jahren |
Gene Walters
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2a70dbfa1d
PR feedback. New multiplayer debug viewport text DrawMessage() method created to draw both the toast and persistent center debug text
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vor 2 Jahren |
Gene Walters
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5614ff25a3
Add new disconnect reason: 'ServerNoLevelLoaded'
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vor 2 Jahren |
Gene Walters
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12a355040b
Rename multiplayer NoServerLevelLoaded event. Removed last pieces of code using sv_map
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vor 2 Jahren |
Gene Walters
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0f5c9399c5
Updating Multiplayer viewport message toast time to be based on total words in the string being diplayed. Removed Cry concept of sv_map and instead just grabbing the current level using a new AzFramework level request bus.
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vor 2 Jahren |
Gene Walters
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3638eb67dc
Make sure to restore render state. Increasing display time a bit too
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vor 2 Jahren |
Gene Walters
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4bc024f3da
Minor: removing too much whitespace
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vor 2 Jahren |
Gene Walters
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9bc7383d61
Add a on-screen toast to the viewport when users try to load a level that's blocked by the multiplayer system. Adds a scrim to multiplayer debug text for more contrast and readability
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vor 2 Jahren |
Gene Walters
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8f45effd66
Adding multiplayer viewport debug messaging in server
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vor 2 Jahren |
Gene Walters
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d76a4d307d
Changing server stopped running messaging to be more accurate, since we dont know if it really crashed I changed it to say 'stopped unexpectedly'
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vor 2 Jahren |
Gene Walters
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77729e2a7d
Merge branch 'development' into GHI_10988_EditorServerDetectCrash
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vor 2 Jahren |
Gene Walters
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5122ea6585
Editor server will now report when its server has crashed
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vor 2 Jahren |
Gene Walters
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88752432d5
Adding cl_viewportConnectionStatusMaxDrawCount to limit the number of viewport connections that are drawn. Generally, clients are connected to 1 server, but defining a max draw count in case other connections are established.
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vor 2 Jahren |
gene-walt
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664b6bb59a
Adding the host ip address to the multiplayer viewport connection status
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vor 2 Jahren |
Gene Walters
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d6305fb73d
Update connect attempt messaging based on pr feedback
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vor 2 Jahren |
Gene Walters
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193e823142
Removing unnecessary debug code
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vor 2 Jahren |
Gene Walters
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66aace16de
Merging latest
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vor 2 Jahren |
Gene Walters
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ab8330f290
Using standard normal casing for const strings
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vor 2 Jahren |
Gene Walters
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231304d6ff
Adding editorsv_max_connection_attempts and displaying a message when editor-server tcp connection fails
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vor 2 Jahren |
Gene Walters
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bca9539fbf
Updating viewport message strings to be constexpr char[]
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vor 2 Jahren |
Gene Walters
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3aff74a4d3
Clean up MP Connection Viewport Message system to not have a public interface as it was confusing some users. This system is really for displaying specific events, so added NotificationBus to the EditorServerBus which the ViewportMessageSystem can handle appropiately
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vor 2 Jahren |
Gene Walters
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6bcefba1c8
Using fixed_string for multiplayer debug messaging
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vor 2 Jahren |
Gene Walters
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253e75b55c
Updating MPConnectionVP to derive from ::Registrar
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vor 2 Jahren |
Gene Walters
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2a682eb6d8
Replacing OnTick with OnRenderTick since font needs to be rendered each frame.
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vor 2 Jahren |
Gene Walters
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77d8344075
Moving multiplayer connection status to the bottom right corner. There wasn't a way to renderright-aligned text using the old method, so now using a better API
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vor 2 Jahren |
Gene Walters
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e0028ac388
Clean up. Removed the need for a clientOnConnect callback; instead iterating over the connection set to check status
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vor 2 Jahren |