Markus Prettner
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36220a5714
Update usages of AZ_CRC macro with 2 parameters
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5 months ago |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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3 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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3 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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3 years ago |
alexpete
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1044dc3da1
Integrating github/staging through commit ab87ed9
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3 years ago |
alexpete
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a10351f38d
Initial commit
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3 years ago |