Guthrie Adams
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0ed7dea54d
Change generate source materials progress dialog into a class so that it can be used in multiple places.
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1 year ago |
Guthrie Adams
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c329263432
Atom Tools: added scriptable export function to editor material component slot to enable testing
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2 years ago |
Chris Santora
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670dd6c5bc
Removed the GetLabelByAssetId function since now we can use the display name that comes with the ModelMaterialSlot.
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3 years ago |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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3 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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3 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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3 years ago |
alexpete
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c2cbd430fe
Integrating up through commit 90f050496
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3 years ago |
alexpete
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75dc720198
Integrating latest 47acbe8
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3 years ago |
alexpete
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a10351f38d
Initial commit
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3 years ago |