Commit History

Author SHA1 Message Date
  Guthrie Adams 0ed7dea54d Change generate source materials progress dialog into a class so that it can be used in multiple places. 1 year ago
  Guthrie Adams c329263432 Atom Tools: added scriptable export function to editor material component slot to enable testing 2 years ago
  Chris Santora 670dd6c5bc Removed the GetLabelByAssetId function since now we can use the display name that comes with the ModelMaterialSlot. 3 years ago
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 3 years ago
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 years ago
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 3 years ago
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 3 years ago
  alexpete c2cbd430fe Integrating up through commit 90f050496 3 years ago
  alexpete 75dc720198 Integrating latest 47acbe8 3 years ago
  alexpete a10351f38d Initial commit 3 years ago