Commit History

Auteur SHA1 Bericht Datum
  Markus Prettner 36220a5714 Update usages of AZ_CRC macro with 2 parameters 11 maanden geleden
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 2 jaren geleden
  santorac 6f88edb883 Updated job key for job dependency in the FBX build pipeline. 2 jaren geleden
  santorac 0f68b0a922 Split out MaterialTypeBuilder to be separate from MaterialBuilder. 2 jaren geleden
  Guthrie Adams 932438a043 Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows 2 jaren geleden
  santorac 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. 3 jaren geleden
  amzn-mike 7f1e4a8ef3 Merge branch 'development' into Helios_SubIdDependencies 3 jaren geleden
  santorac 01c37d2d63 Fixed whitespace 3 jaren geleden
  santorac 2a7665ed0f Fixed a simple reversed logic error in MaterialAssetBuilderComponent that caused shader file changes to trigger FBX asset rebuilds. 3 jaren geleden
  santorac 59b3de9715 Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture". 3 jaren geleden
  amzn-mike 6ee5302508 Merge branch 'development' into Helios_SubIdDependencies 3 jaren geleden
  Esteban Papp b3ba73db3b Removing unneded include form multiple files 3 jaren geleden
  santorac 638fc027f5 Updated material builder version numbers in case my prior changes were impactful (it might not be necessary but I'm not sure, so just in case) 3 jaren geleden
  santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 3 jaren geleden
  santorac 2d6d14abf7 Changed MaterialAsset::GetPropertyValues to not auto-finalize. Client code must call Finalize manually. It's better to avoid unexpected side-effects from a const getter function. 3 jaren geleden
  santorac aafd34679a Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator. 3 jaren geleden
  santorac a627cda5ae Got the unit tests working again. 3 jaren geleden
  santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 3 jaren geleden
  amzn-mike ce82a82687 Add subId dependencies for material, materialtype and fbx files 3 jaren geleden
  Robin dd8761dd8b Edit comment and add marker for version update. 3 jaren geleden
  Robin b78e41f5a8 Refactor use of OrderOnce for materials to limit to materialtype dependencies only. 3 jaren geleden
  Robin 0ed82e21d5 Switch job dependency type to OrderOnce for material assets when property names are included. 3 jaren geleden
  Steve Pham e6573766c2 Fixes for release builds for unused variable warnings (#4000) 3 jaren geleden
  hershey5045 15e889a2f6 Reintroduce materialtype dependency on fbx files. (#3934) 3 jaren geleden
  hershey5045 4249ceeae7 Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) 3 jaren geleden
  Esteban Papp cd5df6b372 Some more fixes 3 jaren geleden
  santorac 6b23e07af4 Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char* 3 jaren geleden
  Chris Santora 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. 3 jaren geleden
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 3 jaren geleden
  amzn-mike fc75dd5fda Fix python fbx tests (#2171) 3 jaren geleden