Commit History

Author SHA1 Message Date
  Markus Prettner 9d403ac998 Fix RayTracingAccelerationStructurePass not reading scope query result when only animated meshes are updated (#18934) 2 weeks ago
  Martin Sattlecker 904fa67f54 Make it possible to have a morph target and skinning pass per device 2 months ago
  Martin Sattlecker be4f92a652 Add Blas compaction for raytracing (#18636) 3 months ago
  Martin Winter 38cd41d68b Fix resetting and recording of timestamps (#18484) 6 months ago
  Markus Prettner 9791757847 Introduce RayTracingFeatureProcessorInterface to remove dependency from Atom_Feature_Common.Public to .Private.Object 8 months ago
  Markus Prettner 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 8 months ago
  Markus Prettner 6a15d888ab Move RayTracingPass and RayTracingFeatureProcessor to Atom_Feature_Common.Public target 8 months ago
  jhmueller-huawei 08971bd8fc Porting #18334 for a temporary fix of #18111 and #18305. (#18397) 7 months ago
  jhmueller-huawei d42709efb5 One RayTracingAccelerationStructurePass per device (#18313) 8 months ago
  jhmueller-huawei 591edfc051 Refactoring of multi-device code. (#18201) 10 months ago
  Martin Winter 2a012afeef Implicitly multi-device RayTracingAccelerationStructurePass (#18159) 10 months ago
  Joerg H. Mueller 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase 11 months ago
  Akio Gaule f973847c6a Improvements to the ScopeAttachments in the FrameGraph (#17972) 1 year ago
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 1 year ago
  Joerg H. Mueller 9f0b83f23e Add ray tracing capable device mask. 1 year ago
  Joerg H. Mueller 5891666f07 Remove unnecessary GetDevice. 1 year ago
  Joerg H. Mueller 8b5c842089 Change Query API for latest results to be device specific 1 year ago
  Joerg H. Mueller a9541b8cf9 Use FrameGraphExecuteContext's device index in passes. 1 year ago
  Joerg H. Mueller b1c5fd9c46 SRG-related resources. 1 year ago
  Martin Winter dac03f5c01 RayTracing-related resources 1 year ago
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 1 year ago
  Markus Prettner 820e6b3c30 Add support for intersection shaders (#17734) 1 year ago
  Martin Sattlecker 13b1561217 RaytracingAccelerationStructurePass: Fixed barriers for non-animated meshes (#17226) 1 year ago
  Martin Sattlecker c7d07cc2ad Raytracing Acceleration Structure Build: Moved the BLAS barriers to right before the TLAS build (#17022) 1 year ago
  timstullich 56f9d28f46 Added support to show GPU timings for the RayTracingAccelerationStructure Pass (#16931) 1 year ago
  timstullich 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 1 year ago
  dmcdiarmid-ly 298a3807ca Added RayTracing support for transparent geometry 2 years ago
  dmcdiarmid-ly f05100321b RayTracing performance improvements 3 years ago
  antonmic 4216e4cfed Added support for hardware queue class on passes (#7339) 3 years ago
  dmcdiarmid-ly a1be8f832e Build BLAS objects from the BLAS instance list instead of the mesh list 3 years ago