Markus Prettner
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9d403ac998
Fix RayTracingAccelerationStructurePass not reading scope query result when only animated meshes are updated (#18934)
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2 weeks ago |
Martin Sattlecker
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904fa67f54
Make it possible to have a morph target and skinning pass per device
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2 months ago |
Martin Sattlecker
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be4f92a652
Add Blas compaction for raytracing (#18636)
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3 months ago |
Martin Winter
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38cd41d68b
Fix resetting and recording of timestamps (#18484)
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6 months ago |
Markus Prettner
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9791757847
Introduce RayTracingFeatureProcessorInterface to remove dependency from Atom_Feature_Common.Public to .Private.Object
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8 months ago |
Markus Prettner
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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8 months ago |
Markus Prettner
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6a15d888ab
Move RayTracingPass and RayTracingFeatureProcessor to Atom_Feature_Common.Public target
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8 months ago |
jhmueller-huawei
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08971bd8fc
Porting #18334 for a temporary fix of #18111 and #18305. (#18397)
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7 months ago |
jhmueller-huawei
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d42709efb5
One RayTracingAccelerationStructurePass per device (#18313)
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8 months ago |
jhmueller-huawei
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591edfc051
Refactoring of multi-device code. (#18201)
|
10 months ago |
Martin Winter
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2a012afeef
Implicitly multi-device RayTracingAccelerationStructurePass (#18159)
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10 months ago |
Joerg H. Mueller
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63cf73d5a5
Merge branch 'development' into multi-device-resources-rebase
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11 months ago |
Akio Gaule
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f973847c6a
Improvements to the ScopeAttachments in the FrameGraph (#17972)
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1 year ago |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 year ago |
Joerg H. Mueller
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9f0b83f23e
Add ray tracing capable device mask.
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1 year ago |
Joerg H. Mueller
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5891666f07
Remove unnecessary GetDevice.
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1 year ago |
Joerg H. Mueller
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8b5c842089
Change Query API for latest results to be device specific
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1 year ago |
Joerg H. Mueller
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a9541b8cf9
Use FrameGraphExecuteContext's device index in passes.
|
1 year ago |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
|
1 year ago |
Martin Winter
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dac03f5c01
RayTracing-related resources
|
1 year ago |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
|
1 year ago |
Martin Sattlecker
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13b1561217
RaytracingAccelerationStructurePass: Fixed barriers for non-animated meshes (#17226)
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1 year ago |
Martin Sattlecker
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c7d07cc2ad
Raytracing Acceleration Structure Build: Moved the BLAS barriers to right before the TLAS build (#17022)
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1 year ago |
timstullich
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56f9d28f46
Added support to show GPU timings for the RayTracingAccelerationStructure Pass (#16931)
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1 year ago |
timstullich
|
6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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1 year ago |
dmcdiarmid-ly
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298a3807ca
Added RayTracing support for transparent geometry
|
2 years ago |
dmcdiarmid-ly
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f05100321b
RayTracing performance improvements
|
3 years ago |
antonmic
|
4216e4cfed
Added support for hardware queue class on passes (#7339)
|
3 years ago |
dmcdiarmid-ly
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a1be8f832e
Build BLAS objects from the BLAS instance list instead of the mesh list
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3 years ago |