santorac
|
59d14fbc09
Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer.
|
hace 3 años |
santorac
|
c5b128bec4
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
|
hace 3 años |
hershey5045
|
4249ceeae7
Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)
|
hace 3 años |
santorac
|
6b23e07af4
Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char*
|
hace 3 años |
Chris Santora
|
36abde95a9
Added a new registry setting that disables automatic conversion of materials from model files like FBX.
|
hace 3 años |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
hace 3 años |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
hace 4 años |
Steve Pham
|
70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
|
hace 4 años |
alexpete
|
a10351f38d
Initial commit
|
hace 4 años |