Tom Hulton-Harrop
|
ced2d6c87c
Fix for camera being reset in animation editor (#13590)
|
2 years ago |
Tom Hulton-Harrop
|
fb688ca63b
Camera settings improvement (#12882)
|
2 years ago |
Tom Hulton-Harrop
|
4c93f44dff
Camera Orbit Pick Behavior (#7752)
|
2 years ago |
Tom Hulton-Harrop
|
6ffc2620e4
Updates to EMFX cameras and better support for character follow behavior (#7676)
|
2 years ago |
Tom Hulton-Harrop
|
b54215552c
Prevent the camera from easily being set to an invalid orientation (#6203)
|
3 years ago |
Tom Hulton-Harrop
|
593f03efb4
Camera fixes follow-up (#5703)
|
3 years ago |
Tom Hulton-Harrop
|
a6164ca2cd
Fix for camera roll behavior when in 'Be this camera' mode (#5658)
|
3 years ago |
Tom Hulton-Harrop
|
c0d36399db
Improvements to feedback for default camera orbit point (when no entity is selected) (#5397)
|
3 years ago |
Tom Hulton-Harrop
|
783186fa7e
Update default camera orbit behavior (#5301)
|
3 years ago |
hultonha
|
3d1ec83f78
Update naming to CameraInput types (#4527)
|
3 years ago |
hultonha
|
a40af98394
Add focus camera and custom camera input (#4493)
|
3 years ago |
hultonha
|
ab0aa4973f
Remove camera LookAtAfterInterpolation (#4391)
|
3 years ago |
hultonha
|
c34b6ffe3b
Overhaul of how camera orbit/pivot behavior works (#4345)
|
3 years ago |
hultonha
|
b865d2aec1
Add support for camera reference frames to support camera yaw in certain situations (#4088)
|
3 years ago |
hultonha
|
9e5ef08229
Remove unused lambda capture variable (#3634)
|
3 years ago |
hultonha
|
b0330ba26a
Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
|
3 years ago |