Michael
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d6de00e308
fixing more EOF blank line issues
|
2 年之前 |
Michael
|
1a6690a939
moved the physx rigid body test to the physics test suite per feedback
|
2 年之前 |
moraaar
|
e16db60a44
Moved the new CRUD PhysX python tests to Main TestSuite so it runs in AR. (#14905)
|
2 年之前 |
Fuzzy Carter
|
2e8c195d71
#9722: Sandbox Physics AR tests (#9727)
|
3 年之前 |
moraaar
|
09e8b0b8ea
Marking ForceRegion_WorldSpaceForceOnRigidBodies physics test as xfail as it periodically fails AR (#9583)
|
3 年之前 |
moraaar
|
5b2895ebc0
Running PhysX python tests in batched mode to avoid parallelization issues to gain stability. (#9547)
|
3 年之前 |
greerdv
|
0d9d99f2d8
disable flaky physics test #9301
|
3 年之前 |
greerdv
|
3885cd31d6
disable flaky test while under investigation #9422
|
3 年之前 |
Fuzzy Carter
|
38c25aa56b
Disabling flaky Physics tests. Re-enabling and fixing the tests tracked in their own GHI issues. (#9376)
|
3 年之前 |
greerdv
|
49d2ced5aa
remove broken Joints_BallSoftLimitsConstrained test
|
3 年之前 |
chiyenteng
|
56c1a0ba9a
Remove enable_prefab_system option from all automated test frameworks (#8466)
|
3 年之前 |
Fuzzy Carter
|
9e96dcf500
Force Region slice to prefab instantiates test conversion (#8437)
|
3 年之前 |
chiyenteng
|
a50edcfa45
Convert ScriptCanvas_* automated tests to use prefab system (#8242)
|
3 年之前 |
srikappa-amzn
|
f0ccb299b4
Clear dirty entities after entity deletions to avoid double deletes (#8146)
|
3 年之前 |
moraaar
|
f61111d6bf
Removed xfail for physics tests and improved stability (#8066)
|
3 年之前 |
Fuzzy Carter
|
201b82cb04
prefab conversion for test_Tick_CharacterGameplayComponentMotionIsSmooth
|
3 年之前 |
Fuzzy Carter
|
6c911c2a11
prefab conversion for test_Tick_InterpolatedRigidBodyMotionIsSmooth
|
3 年之前 |
Fuzzy Carter
|
02c4c45045
prefab conversion for test_Joints_HingeLeadFollowerCollide
|
3 年之前 |
Fuzzy Carter
|
8ba7366e4d
prefab conversion for test_Collider_DiffCollisionGroupDiffCollidingLayersNotCollide
|
3 年之前 |
Fuzzy Carter
|
881f38102b
prefab conversion for test_ShapeCollider_CylinderShapeCollides
|
3 年之前 |
Fuzzy Carter
|
e190a37cff
prefab conversion for test_ScriptCanvas_MultipleRaycastNode
|
3 年之前 |
Fuzzy Carter
|
4563beb6f9
prefab conversion for test_Collider_SameCollisionGroupDiffLayersCollide
|
3 年之前 |
Fuzzy Carter
|
22ad6a771a
prefab conversion for test_Material_DynamicFriction
|
3 年之前 |
Fuzzy Carter
|
dffe20d50e
prefab conversion for test_ForceRegion_LocalSpaceForceOnRigidBodies
|
3 年之前 |
Fuzzy Carter
|
d9dd8edaae
prefab conversion for test_RigidBody_EnablingGravityWorksUsingNotificationsPoC
|
3 年之前 |
chiyenteng
|
7c6c01d5a1
Convert automated tests related to content and unused levels (#7416)
|
3 年之前 |
chiyenteng
|
ab76254b43
Make prefab system enabled as default for automated tests (#5670)
|
3 年之前 |
greerdv
|
9d05168cfc
address feedback from PR
|
3 年之前 |
greerdv
|
53c6a22ac2
add python test for smoothness of character gameplay component motion
|
3 年之前 |
greerdv
|
2ced6011e9
add python test for smoothness of interpolated rigid body motion
|
3 年之前 |