Alexander Busse
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c1886681a1
Move Colliders to shared joint properties widget #11313 (#13200)
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%!s(int64=2) %!d(string=hai) anos |
lumberyard-employee-dm
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3fe4b89ad4
Adding implementation of C++23 std::expected (#12636)
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%!s(int64=2) %!d(string=hai) anos |
greerdv
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1be4408a7b
add joint limit optimization
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%!s(int64=2) %!d(string=hai) anos |
Michael Pollind
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43f4607b15
chore(EmotionFX): remove LegacyRender method and drop RenderPlugin and dependencies
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%!s(int64=2) %!d(string=hai) anos |
moraaar
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2e190251f2
Physics material refactor (#9856)
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greerdv
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d205ad80d9
apply feedback from PR
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greerdv
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cd0316a61b
add rotation manipulators for character physics colliders
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Benjamin Jillich
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5e3b176abf
EMotion FX: Colliders now also render without the collider plugins
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Roman
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aa229976f3
Render Colliders (#5434)
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%!s(int64=3) %!d(string=hai) anos |
Chris Burel
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
Chris Burel
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120ee64144
Convert EMotionFX editor uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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amzn-sean
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672dad7fea
combined the 2 physics shape collider config pair types into 1(#778)
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%!s(int64=3) %!d(string=hai) anos |
alexpete
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a10351f38d
Initial commit
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