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- local S = mobs.intllib
- -- mob spawner
- local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
- minetest.register_node("mobs:spawner", {
- tiles = {"mob_spawner.png"},
- drawtype = "glasslike",
- paramtype = "light",
- walkable = true,
- description = S("Mob Spawner"),
- groups = {cracky = 1},
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- -- setup formspec
- local head = S("(mob name) (min light) (max light) (amount)"
- .. " (player distance) (Y offset)")
- -- text entry formspec
- meta:set_string("formspec",
- "size[9,3.5]"
- .. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
- .. "field[1,2.5;7.5,0.8;text;" .. S("Command:")
- .. ";${command}]")
- meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
- meta:set_string("command", spawner_default)
- end,
- on_right_click = function(pos, placer)
- if minetest.is_protected(pos, placer:get_player_name()) then
- return
- end
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- if not fields.text or fields.text == "" then
- return
- end
- local meta = minetest.get_meta(pos)
- local comm = fields.text:split(" ")
- local name = sender:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return
- end
- local mob = comm[1] -- mob to spawn
- local mlig = tonumber(comm[2]) -- min light
- local xlig = tonumber(comm[3]) -- max light
- local num = tonumber(comm[4]) -- total mobs in area
- local pla = tonumber(comm[5]) -- player distance (0 to disable)
- local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
- if mob and mob ~= "" and mobs.spawning_mobs[mob]
- and num and num >= 0 and num <= 10
- and mlig and mlig >= 0 and mlig <= 15
- and xlig and xlig >= 0 and xlig <= 15
- and pla and pla >= 0 and pla <= 20
- and yof and yof > -10 and yof < 10 then
- meta:set_string("command", fields.text)
- meta:set_string("infotext", S("Spawner Active (@1)", mob))
- else
- minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
- minetest.chat_send_player(name,
- S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
- end
- end
- })
- local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
- -- spawner abm
- minetest.register_abm({
- label = "Mob spawner node",
- nodenames = {"mobs:spawner"},
- interval = 10,
- chance = 4,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- return if too many entities already
- if active_object_count_wider >= max_per_block then
- return
- end
- -- get meta and command
- local meta = minetest.get_meta(pos)
- local comm = meta:get_string("command"):split(" ")
- -- get settings from command
- local mob = comm[1]
- local mlig = tonumber(comm[2])
- local xlig = tonumber(comm[3])
- local num = tonumber(comm[4])
- local pla = tonumber(comm[5]) or 0
- local yof = tonumber(comm[6]) or 0
- -- if amount is 0 then do nothing
- if num == 0 then
- return
- end
- -- are we spawning a registered mob?
- if not mobs.spawning_mobs[mob] then
- --print ("--- mob doesn't exist", mob)
- return
- end
- -- check objects inside 9x9 area around spawner
- local objs = minetest.get_objects_inside_radius(pos, 9)
- local count = 0
- local ent
- -- count mob objects of same type in area
- for _, obj in ipairs(objs) do
- ent = obj:get_luaentity()
- if ent and ent.name and ent.name == mob then
- count = count + 1
- end
- end
- -- is there too many of same type?
- if count >= num then
- return
- end
- -- spawn mob if player detected and in range
- if pla > 0 then
- local in_range = 0
- local objsp = minetest.get_objects_inside_radius(pos, pla)
- for _, oir in pairs(objsp) do
- if oir:is_player() then
- in_range = 1
- break
- end
- end
- -- player not found
- if in_range == 0 then
- return
- end
- end
- -- find air blocks within 5 nodes of spawner
- local air = minetest.find_nodes_in_area(
- {x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
- {x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, {"air"})
- -- spawn in random air block
- if air and #air > 0 then
- local pos2 = air[math.random(#air)]
- local lig = minetest.get_node_light(pos2) or 0
- pos2.y = pos2.y + 0.5
- -- only if light levels are within range
- if lig >= mlig and lig <= xlig
- and minetest.registered_entities[mob] then
- minetest.add_entity(pos2, mob)
- end
- end
- end
- })
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