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- -- This version of the travelnet box allows to move up or down only.
- -- The network name is determined automaticly from the position (x/z coordinates).
- -- >utor: Sokomine
- local S = travelnet.S;
- travelnet.show_nearest_elevator = function( pos, owner_name, param2 )
- if( not( pos ) or not(pos.x) or not(pos.z) or not( owner_name )) then
- return;
- end
- if( not( travelnet.targets[ owner_name ] )) then
- minetest.chat_send_player( owner_name, S("Congratulations! This is your first elevator."..
- "You can build an elevator network by placing further elevators somewhere above "..
- "or below this one. Just make sure that the x and z coordinate are the same."));
- return;
- end
- local network_name = tostring( pos.x )..','..tostring( pos.z );
- -- will this be an elevator that will be added to an existing network?
- if( travelnet.targets[ owner_name ][ network_name ]
- -- does the network have any members at all?
- and next( travelnet.targets[ owner_name ][ network_name ], nil )) then
- minetest.chat_send_player( owner_name, S("This elevator will automaticly connect to the "..
- "other elevators you have placed at diffrent heights. Just enter a station name "..
- "and click on \"store\" to set it up. Or just punch it to set the height as station "..
- "name."));
- return;
- end
- local nearest_name = "";
- local nearest_dist = 100000000;
- local nearest_dist_x = 0;
- local nearest_dist_z = 0;
- for network_name, data in pairs( travelnet.targets[ owner_name ] ) do
- local station_name = next( data, nil );
- if( station_name and data[ station_name ][ "nr" ] and data[ station_name ].pos) then
- local station_pos = data[ station_name ].pos;
- local dist = math.ceil(math.sqrt(
- ( station_pos.x - pos.x ) * ( station_pos.x - pos.x )
- + ( station_pos.z - pos.z ) * ( station_pos.z - pos.z )));
- -- find the nearest one; store network_name and (minimal) distance
- if( dist < nearest_dist ) then
- nearest_dist = dist;
- nearest_dist_x = station_pos.x - pos.x;
- nearest_dist_z = station_pos.z - pos.z;
- nearest_name = network_name;
- end
- end
- end
- if( nearest_name ~= "" ) then
- local text = S("Your nearest elevator network is located").." ";
- -- in front of/behind
- if( (param2==0 and nearest_dist_z>=0)or (param2==2 and nearest_dist_z<=0)) then
- text = text..tostring( math.abs(nearest_dist_z )).." "..S("m behind this elevator and");
- elseif((param2==1 and nearest_dist_x>=0)or (param2==3 and nearest_dist_x<=0)) then
- text = text..tostring( math.abs(nearest_dist_x )).." "..S("m behind this elevator and");
- elseif((param2==0 and nearest_dist_z< 0)or (param2==2 and nearest_dist_z> 0)) then
- text = text..tostring( math.abs(nearest_dist_z )).." "..S("m in front of this elevator and");
- elseif((param2==1 and nearest_dist_x< 0)or (param2==3 and nearest_dist_x> 0)) then
- text = text..tostring( math.abs(nearest_dist_x )).." "..S("m in front of this elevator and");
- else text = text..S(" ERROR");
- end
- text = text.." ";
- -- right/left
- if( (param2==0 and nearest_dist_x< 0)or (param2==2 and nearest_dist_x> 0)) then
- text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the left");
- elseif((param2==1 and nearest_dist_z>=0)or (param2==3 and nearest_dist_z<=0)) then
- text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the left");
- elseif((param2==0 and nearest_dist_x>=0)or (param2==2 and nearest_dist_x<=0)) then
- text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the right");
- elseif((param2==1 and nearest_dist_z< 0)or (param2==3 and nearest_dist_z> 0)) then
- text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the right");
- else text = text..S(" ERROR");
- end
- minetest.chat_send_player( owner_name, text..
- S(", located at x").."="..tostring( pos.x+nearest_dist_x)..
- ", z="..tostring( pos.z+nearest_dist_z)..
- ". "..S("This elevator here will start a new shaft/network."));
- else
- minetest.chat_send_player( owner_name, S("This is your first elevator. It differs from "..
- "travelnet networks by only allowing movement in vertical direction (up or down). "..
- "All further elevators which you will place at the same x,z coordinates at differnt "..
- "heights will be able to connect to this elevator."));
- end
- end
- minetest.register_node("travelnet:elevator", {
- description = S("Elevator"),
- drawtype = "mesh",
- mesh = "travelnet_elevator.obj",
- sunlight_propagates = true,
- paramtype = 'light',
- paramtype2 = "facedir",
- wield_scale = {x=0.6, y=0.6, z=0.6},
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
- },
- collision_box = {
- type = "fixed",
- fixed = {
- { 0.48, -0.5,-0.5, 0.5, 0.5, 0.5},
- {-0.5 , -0.5, 0.48, 0.48, 0.5, 0.5},
- {-0.5, -0.5,-0.5 ,-0.48, 0.5, 0.5},
- --groundplate to stand on
- { -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
- },
- },
- tiles = travelnet.tiles_elevator,
- inventory_image = travelnet.elevator_inventory_image,
- groups = {}, --cracky=1,choppy=1,snappy=1,
- light_source = 10,
- after_place_node = function(pos, placer, itemstack)
- local meta = minetest.get_meta(pos);
- meta:set_string("infotext", S("Elevator (unconfigured)"));
- meta:set_string("station_name", "");
- meta:set_string("station_network","");
- meta:set_string("owner", placer:get_player_name() );
- -- request initial data
- meta:set_string("formspec",
- "size[12,10]"..
- "field[0.3,5.6;6,0.7;station_name;"..S("Name of this station:")..";]"..
- -- "field[0.3,6.6;6,0.7;station_network;Assign to Network:;]"..
- -- "field[0.3,7.6;6,0.7;owner_name;(optional) owned by:;]"..
- "button_exit[6.3,6.2;1.7,0.7;station_set;"..S("Store").."]" );
- local p = {x=pos.x, y=pos.y+1, z=pos.z}
- local p2 = minetest.dir_to_facedir(placer:get_look_dir())
- minetest.add_node(p, {name="travelnet:elevator_top", paramtype2="facedir", param2=p2})
- travelnet.show_nearest_elevator( pos, placer:get_player_name(), p2 );
- end,
-
- on_receive_fields = travelnet.on_receive_fields,
- on_punch = function(pos, node, puncher)
- travelnet.update_formspec(pos, puncher:get_player_name())
- end,
- can_dig = function( pos, player )
- return travelnet.can_dig( pos, player, 'elevator' )
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- travelnet.remove_box( pos, oldnode, oldmetadata, digger )
- end,
- -- TNT and overenthusiastic DMs do not destroy elevators either
- on_blast = function(pos, intensity)
- end,
- -- taken from VanessaEs homedecor fridge
- on_place = function(itemstack, placer, pointed_thing)
- local pos = pointed_thing.above;
- local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z});
- -- leftover elevator_top nodes can be removed by placing a new elevator underneath
- if( node ~= nil and node.name ~= "air" and node.name ~= 'travelnet:elevator_top') then
- minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place the travelnet box!'))
- return;
- end
- return minetest.item_place(itemstack, placer, pointed_thing);
- end,
- on_destruct = function(pos)
- local p = {x=pos.x, y=pos.y+1, z=pos.z}
- minetest.remove_node(p)
- end
- })
- minetest.register_alias("travelnet:elevator_top", "air")
- --if( minetest.get_modpath("technic") ~= nil ) then
- -- minetest.register_craft({
- -- output = "travelnet:elevator",
- -- recipe = {
- -- {"default:steel_ingot", "technic:motor", "default:steel_ingot", },
- -- {"default:steel_ingot", "technic:control_logic_unit", "default:steel_ingot", },
- -- {"default:steel_ingot", "moreores:copper_ingot", "default:steel_ingot", }
- -- }
- -- })
- --else
- minetest.register_craft({
- output = "travelnet:elevator",
- recipe = travelnet.elevator_recipe,
- })
- --end
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