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- local S = protector.intllib
- local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
- local hud = {}
- local hud_timer = 0
- local hud_interval = (tonumber(minetest.setting_get("protector_hud_interval")) or 5)
- if hud_interval > 0 then
- minetest.register_globalstep(function(dtime)
- -- every 5 seconds
- hud_timer = hud_timer + dtime
- if hud_timer < hud_interval then
- return
- end
- hud_timer = 0
- for _, player in pairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local pos = vector.round(player:get_pos())
- local hud_text = ""
- local protectors = minetest.find_nodes_in_area(
- {x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
- {x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
- {"protector:protect","protector:protect2", "protector:protect_hidden"})
- if #protectors > 0 then
- local npos = protectors[1]
- local meta = minetest.get_meta(npos)
- local nodeowner = meta:get_string("owner")
- hud_text = S("Owner: @1", nodeowner)
- end
- if not hud[name] then
- hud[name] = {}
- hud[name].id = player:hud_add({
- hud_elem_type = "text",
- name = "Protector Area",
- number = 0xFFFF22,
- position = {x = 0, y = 0.95},
- offset = {x = 8, y = -8},
- text = hud_text,
- scale = {x = 200, y = 60},
- alignment = {x = 1, y = -1},
- })
- return
- else
- player:hud_change(hud[name].id, "text", hud_text)
- end
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- hud[player:get_player_name()] = nil
- end)
- end
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