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- -- The harvester
- local S = farmingNG.S
- -- farming
- farmingNG.harvester_names["farming:wheat_8"] = true
- farmingNG.harvester_names["farming:wheat_7"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:wheat_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:cotton_8"] = true
- farmingNG.harvester_names["farming:cotton_7"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:cotton_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:weed"] = false
- farmingNG.harvester_names["farming:pumpkin"] = true
- farmingNG.harvester_names["farming:barley_7"] = true
- farmingNG.harvester_names["farming:barley_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:barley_5"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:blueberry_4"] = true
- farmingNG.harvester_names["farming:carrot_8"] = true
- farmingNG.harvester_names["farming:chili_8"] = true
- farmingNG.harvester_names["farming:coffee_5"] = true
- farmingNG.harvester_names["farming:corn_8"] = true
- farmingNG.harvester_names["farming:cucumber_4"] = true
- farmingNG.harvester_names["farming:garlic_5"] = true
- farmingNG.harvester_names["farming:hemp_8"] = true
- farmingNG.harvester_names["farming:melon_8"] = true
- farmingNG.harvester_names["farming:onion_5"] = true
- farmingNG.harvester_names["farming:pepper_5"] = true
- farmingNG.harvester_names["farming:pineapple_8"] = true
- farmingNG.harvester_names["farming:potato_4"] = true
- farmingNG.harvester_names["farming:pumpkin_8"] = true
- farmingNG.harvester_names["farming:raspberry_4"] = true
- farmingNG.harvester_names["farming:rhubarb_3"] = true
- farmingNG.harvester_names["farming:tomato_8"] = true
- farmingNG.harvester_names["farming:grapes_8"] = true
- farmingNG.harvester_names["farming:beanpole_5"] = true
- farmingNG.harvester_names["farming:pea_5"] = true
- farmingNG.harvester_names["farming:beetroot_5"] = true
- farmingNG.harvester_names["farming:rice_8"] = true
- farmingNG.harvester_names["farming:rice_7"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:rice_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:oat_8"] = true
- farmingNG.harvester_names["farming:oat_7"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:oat_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:rye_8"] = true
- farmingNG.harvester_names["farming:rye_7"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:rye_6"] = farmingNG.harvester_nofullg
- farmingNG.harvester_names["farming:cabbage_6"] = true
- farmingNG.harvester_names["farming:mint_4"] = true
-
- -- beer_test
- farmingNG.harvester_names["beer_test:oats_8"] = true
- -- farming_plus
- farmingNG.harvester_names["farming_plus:melon"] = true
- farmingNG.harvester_names["farming_plus:tomato"] = true
- farmingNG.harvester_names["farming_plus:chilli"] = true
- farmingNG.harvester_names["farming_plus:garlic"] = true
- farmingNG.harvester_names["farming_plus:soy_plant"] = true
- farmingNG.harvester_names["farming_plus:cucumber"] = true
- farmingNG.harvester_names["farming_plus:coffee"] = true
- farmingNG.harvester_names["farming_plus:potato"] = true
- farmingNG.harvester_names["farming_plus:carrot"] = true
- farmingNG.harvester_names["farming_plus:garlic"] = true
- farmingNG.harvester_names["farming_plus:rhubarb"]= true
- farmingNG.harvester_names["farming_plus:barley_7"]= true
- farmingNG.harvester_names["farming_plus:hemp_8"]= true
- farmingNG.harvester_names["farming_plus:beanpole_5"]= true
- farmingNG.harvester_names["farming_plus:grapes_8"]= true
- farmingNG.harvester_names["farming_plus:corn"] = true
- farmingNG.harvester_names["farming_plus:cornb"] = true
- farmingNG.harvester_names["farming_plus:cornc"] = true
-
- if not farmingNG.havetech then
- farmingNG.harvester_charge_per_node = math.floor(65535 / farmingNG.harvester_max_charge * farmingNG.harvester_charge_per_node)
- farmingNG.harvester_max_charge = 65535
- end
- -- Table for saving what was sawed down
- local produced = {}
- -- Save the items sawed down so that we can drop them in a nice single stack
- local function handle_drops(drops)
- for _, item in ipairs(drops) do
- local stack = ItemStack(item)
- local name = stack:get_name()
- local p = produced[name]
- if not p then
- produced[name] = stack
- else
- p:set_count(p:get_count() + stack:get_count())
- end
- end
- end
- -- This function does all the hard work. Recursively we dig the node at hand
- -- if it is in the table and then search the surroundings for more stuff to dig.
- local function recursive_harvest(pos, remaining_charge)
- if remaining_charge < farmingNG.harvester_charge_per_node then
- return remaining_charge
- end
- local node = minetest.get_node(pos)
- if not farmingNG.harvester_names[node.name] then
- return remaining_charge
- end
-
- handle_drops(minetest.get_node_drops(node.name, ""))
- minetest.remove_node(pos)
- remaining_charge = remaining_charge - farmingNG.harvester_charge_per_node
- if remaining_charge < 1 then remaining_charge = 1 end
- -- Check surroundings and run recursively if any charge left
- for npos in farmingNG.iterSawTries(pos) do
- if remaining_charge < farmingNG.harvester_charge_per_node then
- break
- end
- if farmingNG.harvester_names[minetest.get_node(npos).name] then
- remaining_charge = recursive_harvest(npos, remaining_charge)
- end
- end
- return remaining_charge
- end
- -- Function to randomize positions for new node drops
- local function get_drop_pos(pos)
- local drop_pos = {}
- for i = 0, 8 do
- -- Randomize position for a new drop
- drop_pos.x = pos.x + math.random(-3, 3)
- drop_pos.y = pos.y - 1
- drop_pos.z = pos.z + math.random(-3, 3)
- -- Move the randomized position upwards until
- -- the node is air or unloaded.
- for y = drop_pos.y, drop_pos.y + 5 do
- drop_pos.y = y
- local node = minetest.get_node_or_nil(drop_pos)
- if not node then
- -- If the node is not loaded yet simply drop
- -- the item at the original digging position.
- return pos
- elseif node.name == "air" then
- -- Add variation to the entity drop position,
- -- but don't let drops get too close to the edge
- drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
- drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
- return drop_pos
- end
- end
- end
- -- Return the original position if this takes too long
- return pos
- end
- -- entry point
- local function harvester_dig(pos, current_charge)
- -- Start sawing things down
- local remaining_charge = recursive_harvest(pos, current_charge)
- minetest.sound_play("farming_nextgen_seeder", {pos = pos, gain = 0.1,
- max_hear_distance = 10})
- -- Now drop items for the player
- for name, stack in pairs(produced) do
- -- Drop stacks of stack max or less
- local count, max = stack:get_count(), stack:get_stack_max()
- stack:set_count(max)
- while count > max do
- minetest.add_item(get_drop_pos(pos), stack)
- count = count - max
- end
- stack:set_count(count)
- minetest.add_item(get_drop_pos(pos), stack)
- end
- -- Clean up
- produced = {}
- return remaining_charge
- end
- if farmingNG.havetech then
-
- technic.register_power_tool("farming_nextgen:harvester", farmingNG.harvester_max_charge)
- minetest.register_tool("farming_nextgen:harvester", {
- description = S("Harvester"),
- inventory_image = "farming_nextgen_harvester.png",
- stack_max = 1,
- wear_represents = "technic_RE_charge",
- on_refill = technic.refill_RE_charge,
- on_use = function(itemstack, user, pointed_thing)
- local name = user:get_player_name()
-
-
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local meta = minetest.deserialize(itemstack:get_metadata())
- if not meta or not meta.charge or
- meta.charge < farmingNG.harvester_charge_per_node then
- return
- end
-
- if minetest.is_protected(pointed_thing.under, name) then
- minetest.record_protection_violation(pointed_thing.under, name)
- return
- end
- -- Send current charge to digging function so that the
- -- harvester will stop after digging a number of nodes
- meta.charge = harvester_dig(pointed_thing.under, meta.charge)
- if not technic.creative_mode then
- technic.set_RE_wear(itemstack, meta.charge, farmingNG.harvester_max_charge)
- itemstack:set_metadata(minetest.serialize(meta))
- end
- return itemstack
-
-
- end,
- })
- local mesecons_button = minetest.get_modpath("mesecons_button")
- local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment"
- minetest.register_craft({
- output = "farming_nextgen:harvester",
- recipe = {
- {"technic:battery", trigger, "technic:battery"},
- {"technic:diamond_drill_head", "technic:machine_casing", "technic:diamond_drill_head"},
- {"technic:rubber", "", "technic:rubber"},
- }
- })
- else
-
- minetest.register_tool("farming_nextgen:harvester", {
- description = S("Harvester"),
- groups = {soil=3,soil=2},
- inventory_image = "farming_nextgen_harvester.png",
- stack_max=1,
- liquids_pointable = false,
- on_use = function(itemstack, user, pointed_thing)
- local seednum=0
- local name = user:get_player_name()
- local privs = minetest.get_player_privs(name)
-
-
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local charge = 65535 - itemstack:get_wear()
-
- if not charge or
- charge < farmingNG.harvester_charge_per_node then
- minetest.chat_send_player(name,S(" *** Your device needs to be serviced"))
- return
- end
- if minetest.is_protected(pointed_thing.under, name) then
- minetest.record_protection_violation(pointed_thing.under, name)
- return
- end
-
- charge = harvester_dig(pointed_thing.under, charge)
- itemstack:set_wear(65535-charge)
- return itemstack
-
- end,
- })
-
- minetest.register_craft({
- output = "farming_nextgen:harvester",
- recipe = {
- {"default:diamondblock", "default:mese_crystal_fragment", "default:diamondblock" },
- {"default:gold_ingot", "default:bronze_ingot", "default:gold_ingot"},
- {"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
- }
- })
-
-
- end
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