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- -- fire/init.lua
- -- Global namespace for functions
- fire = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("fire")
- -- 'Enable fire' setting
- local fire_enabled = minetest.settings:get_bool("enable_fire")
- if fire_enabled == nil then
- -- enable_fire setting not specified, check for disable_fire
- local fire_disabled = minetest.settings:get_bool("disable_fire")
- if fire_disabled == nil then
- -- Neither setting specified, check whether singleplayer
- fire_enabled = minetest.is_singleplayer()
- else
- fire_enabled = not fire_disabled
- end
- end
- --
- -- Items
- --
- -- Flood flame function
- local function flood_flame(pos, _, newnode)
- -- Play flame extinguish sound if liquid is not an 'igniter'
- if minetest.get_item_group(newnode.name, "igniter") == 0 then
- minetest.sound_play("fire_extinguish_flame",
- {pos = pos, max_hear_distance = 16, gain = 0.15}, true)
- end
- -- Remove the flame
- return false
- end
- -- Flame nodes
- local fire_node = {
- drawtype = "firelike",
- tiles = {{
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- }}
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 13,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- floodable = true,
- damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 3, fire = 1},
- drop = "",
- on_flood = flood_flame
- }
- -- Basic flame node
- local flame_fire_node = table.copy(fire_node)
- flame_fire_node.description = S("Fire")
- flame_fire_node.groups.not_in_creative_inventory = 1
- flame_fire_node.on_timer = function(pos)
- if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
- minetest.remove_node(pos)
- return
- end
- -- Restart timer
- return true
- end
- flame_fire_node.on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(30, 60))
- end
- minetest.register_node("fire:basic_flame", flame_fire_node)
- -- Permanent flame node
- local permanent_fire_node = table.copy(fire_node)
- permanent_fire_node.description = S("Permanent Fire")
- minetest.register_node("fire:permanent_flame", permanent_fire_node)
- -- Flint and Steel
- minetest.register_tool("fire:flint_and_steel", {
- description = S("Flint and Steel"),
- inventory_image = "fire_flint_steel.png",
- sound = {breaks = "default_tool_breaks"},
- on_use = function(itemstack, user, pointed_thing)
- local sound_pos = pointed_thing.above or user:get_pos()
- minetest.sound_play("fire_flint_and_steel",
- {pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
- local player_name = user:get_player_name()
- if pointed_thing.type == "node" then
- local node_under = minetest.get_node(pointed_thing.under).name
- local nodedef = minetest.registered_nodes[node_under]
- if not nodedef then
- return
- end
- if minetest.is_protected(pointed_thing.under, player_name) then
- minetest.chat_send_player(player_name, "This area is protected")
- return
- end
- if nodedef.on_ignite then
- nodedef.on_ignite(pointed_thing.under, user)
- elseif minetest.get_item_group(node_under, "flammable") >= 1
- and minetest.get_node(pointed_thing.above).name == "air" then
- minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
- end
- end
- if not (creative and creative.is_enabled_for
- and creative.is_enabled_for(player_name)) then
- -- Wear tool
- local wdef = itemstack:get_definition()
- itemstack:add_wear(1000)
- -- Tool break sound
- if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- minetest.sound_play(wdef.sound.breaks,
- {pos = sound_pos, gain = 0.5}, true)
- end
- return itemstack
- end
- end
- })
- minetest.register_craft({
- output = "fire:flint_and_steel",
- recipe = {
- {"default:flint", "default:steel_ingot"}
- }
- })
- -- Override coalblock to enable permanent flame above
- -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
- minetest.override_item("default:coalblock", {
- after_destruct = function(pos)
- pos.y = pos.y + 1
- if minetest.get_node(pos).name == "fire:permanent_flame" then
- minetest.remove_node(pos)
- end
- end,
- on_ignite = function(pos)
- local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
- if minetest.get_node(flame_pos).name == "air" then
- minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
- end
- end
- })
- --
- -- Sound
- --
- -- Enable if no setting present
- local flame_sound = minetest.settings:get_bool("flame_sound", true)
- if flame_sound then
- local handles = {}
- local timer = 0
- -- Parameters
- local radius = 8 -- Flame node search radius around player
- local cycle = 3 -- Cycle time for sound updates
- -- Update sound for player
- function fire.update_player_sound(player)
- local player_name = player:get_player_name()
- -- Search for flame nodes in radius around player
- local ppos = player:get_pos()
- local areamin = vector.subtract(ppos, radius)
- local areamax = vector.add(ppos, radius)
- local fpos, num = minetest.find_nodes_in_area(
- areamin,
- areamax,
- {"fire:basic_flame", "fire:permanent_flame"}
- )
- -- Total number of flames in radius
- local flames = (num["fire:basic_flame"] or 0) +
- (num["fire:permanent_flame"] or 0)
- -- Stop previous sound
- if handles[player_name] then
- minetest.sound_stop(handles[player_name])
- handles[player_name] = nil
- end
- -- If flames
- if flames > 0 then
- -- Find centre of flame positions
- local fposmid = fpos[1]
- -- If more than 1 flame
- if #fpos > 1 then
- local fposmin = areamax
- local fposmax = areamin
- for i = 1, #fpos do
- local fposi = fpos[i]
- if fposi.x > fposmax.x then
- fposmax.x = fposi.x
- end
- if fposi.y > fposmax.y then
- fposmax.y = fposi.y
- end
- if fposi.z > fposmax.z then
- fposmax.z = fposi.z
- end
- if fposi.x < fposmin.x then
- fposmin.x = fposi.x
- end
- if fposi.y < fposmin.y then
- fposmin.y = fposi.y
- end
- if fposi.z < fposmin.z then
- fposmin.z = fposi.z
- end
- end
- fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
- end
- -- Play sound
- local handle = minetest.sound_play("fire_fire", {
- pos = fposmid,
- to_player = player_name,
- gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
- max_hear_distance = 32,
- loop = true -- In case of lag
- })
- -- Store sound handle for this player
- if handle then
- handles[player_name] = handle
- end
- end
- end
- -- Cycle for updating players sounds
- minetest.register_globalstep(function(dtime)
- timer = timer + dtime
- if timer < cycle then
- return
- end
- timer = 0
- local players = minetest.get_connected_players()
- for n = 1, #players do
- fire.update_player_sound(players[n])
- end
- end)
- -- Stop sound and clear handle on player leave
- minetest.register_on_leaveplayer(function(player)
- local player_name = player:get_player_name()
- if handles[player_name] then
- minetest.sound_stop(handles[player_name])
- handles[player_name] = nil
- end
- end)
- end
- -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
- function fire.update_sounds_around() end
- --
- -- ABMs
- --
- if fire_enabled then
- -- Ignite neighboring nodes, add basic flames
- minetest.register_abm({
- label = "Ignite flame",
- nodenames = {"group:flammable"},
- neighbors = {"group:igniter"},
- interval = 7,
- chance = 12,
- catch_up = false,
- action = function(pos)
- local p = minetest.find_node_near(pos, 1, {"air"})
- if p then
- minetest.set_node(p, {name = "fire:basic_flame"})
- end
- end
- })
- -- Remove flammable nodes around basic flame
- minetest.register_abm({
- label = "Remove flammable nodes",
- nodenames = {"fire:basic_flame"},
- neighbors = "group:flammable",
- interval = 5,
- chance = 18,
- catch_up = false,
- action = function(pos)
- local p = minetest.find_node_near(pos, 1, {"group:flammable"})
- if not p then
- return
- end
- local flammable_node = minetest.get_node(p)
- local def = minetest.registered_nodes[flammable_node.name]
- if def.on_burn then
- def.on_burn(p)
- else
- minetest.remove_node(p)
- minetest.check_for_falling(p)
- end
- end
- })
- end
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