1234567891011121314 |
- footprints_erosion (Erode footsteps back to original soil type) bool true
- #This setting only has an effect if footstep erosion is also set to true
- footprints_trail_erosion (Erode hard-packed trails back to dirt) bool false
- footprints_erosion_interval (Erosion ABM interval) int 128
- footprints_erosion_chance (Erosion ABM 1/x chance) int 2
- #This setting works in combination with footprints_hardpack_count. It gives the
- #probability that a player stepping on a footprint will increment the hardpack
- #counter. So by default, every time you step on a footprint there's a 1/2
- #chance the counter increments for that node.
- footprints_hardpack_probability (Probability footprints in dirt turn to hardpacked soil) float 0.9
- #This setting works in combination with footprints_hardpack_probability. By default,
- #once a footprint has been stepped on enough to increment its counter 5 times
- #it'll turn the soil hard-packed.
- footprints_hardpack_count (Number of times the hardpack check needs to pass) int 10
|