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- #include "testUtils.h"
- using namespace irr;
- static bool polygonOffset(video::E_DRIVER_TYPE type)
- {
- IrrlichtDevice* device = createDevice(type, core::dimension2d<u32>(160, 120));
- if (device == 0)
- return true;
- video::IVideoDriver* driver = device->getVideoDriver();
- if (!driver->queryFeature(video::EVDF_POLYGON_OFFSET))
- {
- device->closeDevice();
- device->run();
- device->drop();
- return true;
- }
- stabilizeScreenBackground(driver);
- scene::ISceneManager* smgr = device->getSceneManager();
- // create first plane
- scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh(
- "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1,
- core::vector3df(0,0,20), core::vector3df(270,0,0));
- if (plane)
- {
- plane->setMaterialTexture(0, driver->getTexture("../media/t351sml.jpg"));
- plane->setMaterialFlag(video::EMF_LIGHTING, false);
- plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true);
- }
- // create second plane exactly on top of the first one
- scene::ISceneNode* plane2 = smgr->addMeshSceneNode(smgr->addHillPlaneMesh(
- "plane2", core::dimension2df(5,5), core::dimension2du(2,2)), 0, -1,
- core::vector3df(0,0,20), core::vector3df(270,0,0));
- plane2->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
- smgr->addCameraSceneNode();
- // test back plane to back
- plane->getMaterial(0).PolygonOffsetSlopeScale = 1.f;
- plane->getMaterial(0).PolygonOffsetDepthBias = 1.f;
- if ( type == video::EDT_DIRECT3D9 )
- plane->getMaterial(0).PolygonOffsetDepthBias *= 2.f*4.8e-7f;
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
- smgr->drawAll();
- driver->endScene();
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-polygonBack.png");
- //reset back plane
- plane->getMaterial(0).PolygonOffsetDepthBias=0;
- // test front plane to front
- plane2->getMaterial(0).PolygonOffsetSlopeScale=-1.f;
- plane2->getMaterial(0).PolygonOffsetDepthBias=-1.f;
- if ( type == video::EDT_DIRECT3D9 )
- plane2->getMaterial(0).PolygonOffsetDepthBias *= 2.f*4.8e-7f;
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
- smgr->drawAll();
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-polygonFront.png");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- bool material()
- {
- bool result = true;
- TestWithAllDrivers(polygonOffset);
- return result;
- }
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