ninja animation ranges.txt 1.4 KB

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  1. hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
  2. you may need to scale or rotate the model and change animation speeds for various 3D game engines...
  3. Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
  4. 1-14 Walk (normal)
  5. 15-30 Stealth Walk
  6. 32-44 Punch and swipe sword
  7. 45-59 Swipe and spin sword
  8. 60-68 Overhead twohanded downswipe
  9. 69-72 Up to block position (play backwards to lower sword if you want)
  10. 73-83 Forward kick
  11. 84-93 Pick up from floor (or down to crouch at frame 87)
  12. 94-102 Jump
  13. 103-111 Jump without height (for programmer controlled jumps)
  14. 112-125 High jump to Sword Kill (Finish em off move??)
  15. 126-133 Side Kick
  16. 134-145 Spinning Sword attack (might wanna speed this up in game)
  17. 146-158 Backflip
  18. 159-165 Climb wall
  19. 166-173 Death 1 - Fall back onto ground
  20. 174-182 Death 2 - Fall forward onto ground
  21. 184-205 Idle 1 - Breathe heavily
  22. 206-250 Idle 2
  23. 251-300 Idle 3
  24. Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
  25. Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
  26. Psionic
  27. http://www.psionic3d.co.uk
  28. Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!