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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_E_SCENE_NODE_TYPES_H_INCLUDED
- #define IRR_E_SCENE_NODE_TYPES_H_INCLUDED
- #include "irrTypes.h"
- namespace irr
- {
- namespace scene
- {
- //! An enumeration for all types of built-in scene nodes
- /** A scene node type is represented by a four character code
- such as 'cube' or 'mesh' instead of simple numbers, to avoid
- name clashes with external scene nodes.*/
- enum ESCENE_NODE_TYPE
- {
- //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
- ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
- //! simple cube scene node
- ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
- //! Sphere scene node
- ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
- //! Text Scene Node
- ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
- //! Billboard text scene node
- ESNT_BILLBOARD_TEXT = MAKE_IRR_ID('b','t','x','t'),
- //! Water Surface Scene Node
- ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
- //! Terrain Scene Node
- ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
- //! Sky Box Scene Node
- ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
- //! Sky Dome Scene Node
- ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
- //! Shadow Volume Scene Node
- ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
- //! Octree Scene Node
- ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
- //! Mesh Scene Node
- ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
- //! Light Scene Node
- ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
- //! Empty Scene Node
- ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
- //! Dummy Transformation Scene Node
- ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
- //! Camera Scene Node
- ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
- //! Billboard Scene Node
- ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
- //! Animated Mesh Scene Node
- ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
- //! Particle System Scene Node
- ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),
- //! Quake3 Shader Scene Node
- ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'),
- //! Quake3 Model Scene Node ( has tag to link to )
- ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
- //! Volume Light Scene Node
- ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
- //! Maya Camera Scene Node
- /** Legacy, for loading version <= 1.4.x .irr files */
- ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
- //! First Person Shooter Camera
- /** Legacy, for loading version <= 1.4.x .irr files */
- ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
- //! Unknown scene node
- ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
- //! Will match with any scene node when checking types
- ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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