Quake3Explorer.cbp 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <CodeBlocks_project_file>
  3. <FileVersion major="1" minor="6" />
  4. <Project>
  5. <Option title="Irrlicht Example 21 Quake 3 Explorer" />
  6. <Option pch_mode="0" />
  7. <Option compiler="gcc" />
  8. <Build>
  9. <Target title="Linux">
  10. <Option platforms="Unix;" />
  11. <Option output="../../bin/Linux/Quake3Explorer" prefix_auto="0" extension_auto="0" />
  12. <Option type="1" />
  13. <Option compiler="gcc" />
  14. <Compiler>
  15. <Add option="-g" />
  16. <Add option="-D_IRR_STATIC_LIB_" />
  17. </Compiler>
  18. <Linker>
  19. <Add library="Xxf86vm" />
  20. <Add library="X11" />
  21. <Add library="GL" />
  22. <Add directory="../../lib/Linux" />
  23. </Linker>
  24. </Target>
  25. <Target title="Windows">
  26. <Option platforms="Windows;" />
  27. <Option output="../../bin/Win32-gcc/Quake3Explorer" prefix_auto="0" extension_auto="1" />
  28. <Option type="1" />
  29. <Option compiler="gcc" />
  30. <Compiler>
  31. <Add option="-g" />
  32. </Compiler>
  33. <Linker>
  34. <Add directory="../../lib/Win32-gcc" />
  35. </Linker>
  36. </Target>
  37. </Build>
  38. <VirtualTargets>
  39. <Add alias="All" targets="Windows;Linux;" />
  40. </VirtualTargets>
  41. <Compiler>
  42. <Add option="-g" />
  43. <Add directory="../../include" />
  44. </Compiler>
  45. <Linker>
  46. <Add library="Irrlicht" />
  47. </Linker>
  48. <Unit filename="main.cpp" />
  49. <Unit filename="q3factory.cpp" />
  50. <Unit filename="q3factory.h" />
  51. <Unit filename="sound.cpp" />
  52. <Unit filename="sound.h" />
  53. <Extensions>
  54. <code_completion />
  55. <debugger />
  56. <envvars />
  57. </Extensions>
  58. </Project>
  59. </CodeBlocks_project_file>