example.irr 29 KB

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  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
  7. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  8. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  9. <bool name="Visible" value="true" />
  10. <enum name="AutomaticCulling" value="box" />
  11. <bool name="DebugDataVisible" value="false" />
  12. <bool name="IsDebugObject" value="false" />
  13. </attributes>
  14. <userData>
  15. <attributes>
  16. <bool name="OccludesLight" value="false" />
  17. </attributes>
  18. </userData>
  19. <node type="mesh">
  20. <attributes>
  21. <string name="Name" value="" />
  22. <int name="Id" value="-1" />
  23. <vector3d name="Position" value="3.048694, -16.834227, -3.333332" />
  24. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  25. <vector3d name="Scale" value="0.200000, 0.200000, 0.200000" />
  26. <bool name="Visible" value="true" />
  27. <enum name="AutomaticCulling" value="box" />
  28. <bool name="DebugDataVisible" value="false" />
  29. <bool name="IsDebugObject" value="false" />
  30. <string name="Mesh" value="../../media/room.3ds" />
  31. <bool name="ReadOnlyMaterials" value="false" />
  32. </attributes>
  33. <materials>
  34. <attributes>
  35. <enum name="Type" value="solid" />
  36. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  37. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  38. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  39. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  40. <float name="Shininess" value="0.000000" />
  41. <float name="Param1" value="0.000000" />
  42. <float name="Param2" value="0.000000" />
  43. <texture name="Texture1" value="../../media/wall.jpg" />
  44. <texture name="Texture2" value="" />
  45. <texture name="Texture3" value="" />
  46. <texture name="Texture4" value="" />
  47. <bool name="Wireframe" value="false" />
  48. <bool name="GouraudShading" value="true" />
  49. <bool name="Lighting" value="true" />
  50. <bool name="ZBuffer" value="true" />
  51. <bool name="ZWriteEnable" value="true" />
  52. <bool name="BackfaceCulling" value="true" />
  53. <bool name="BilinearFilter" value="true" />
  54. <bool name="TrilinearFilter" value="false" />
  55. <bool name="AnisotropicFilter" value="false" />
  56. <bool name="FogEnable" value="false" />
  57. <bool name="NormalizeNormals" value="true" />
  58. </attributes>
  59. </materials>
  60. <userData>
  61. <attributes>
  62. <bool name="ReceivesShadows" value="true" />
  63. <bool name="OccludesLight" value="true" />
  64. </attributes>
  65. </userData>
  66. </node>
  67. <node type="light">
  68. <attributes>
  69. <string name="Name" value="" />
  70. <int name="Id" value="-1" />
  71. <vector3d name="Position" value="27.366207, 20.000000, 29.173460" />
  72. <vector3d name="Rotation" value="49.740002, 0.000000, 0.000000" />
  73. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  74. <bool name="Visible" value="true" />
  75. <enum name="AutomaticCulling" value="false" />
  76. <bool name="DebugDataVisible" value="false" />
  77. <bool name="IsDebugObject" value="false" />
  78. <colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
  79. <colorf name="DiffuseColor" value="1.000000, 0.501961, 0.000000, 1.000000" />
  80. <colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
  81. <float name="Radius" value="1000.000000" />
  82. <bool name="CastShadows" value="true" />
  83. <enum name="LightType" value="Point" />
  84. </attributes>
  85. <animators>
  86. <attributes>
  87. <string name="Type" value="flyCircle" />
  88. <vector3d name="Center" value="0.000000, 20.000000, 0.000000" />
  89. <float name="Radius" value="40.000000" />
  90. <float name="Speed" value="0.001000" />
  91. </attributes>
  92. </animators>
  93. <userData>
  94. <attributes>
  95. <bool name="OccludesLight" value="false" />
  96. </attributes>
  97. </userData>
  98. <node type="billBoard">
  99. <attributes>
  100. <string name="Name" value="" />
  101. <int name="Id" value="-1" />
  102. <vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
  103. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  104. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  105. <bool name="Visible" value="true" />
  106. <enum name="AutomaticCulling" value="box" />
  107. <bool name="DebugDataVisible" value="false" />
  108. <bool name="IsDebugObject" value="false" />
  109. <float name="Width" value="30.000000" />
  110. <float name="Height" value="30.000000" />
  111. </attributes>
  112. <materials>
  113. <attributes>
  114. <enum name="Type" value="trans_add" />
  115. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  116. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  117. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  118. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  119. <float name="Shininess" value="0.000000" />
  120. <float name="Param1" value="0.000000" />
  121. <float name="Param2" value="0.000000" />
  122. <texture name="Texture1" value="../../media/particlewhite.bmp" />
  123. <texture name="Texture2" value="" />
  124. <texture name="Texture3" value="" />
  125. <texture name="Texture4" value="" />
  126. <bool name="Wireframe" value="false" />
  127. <bool name="GouraudShading" value="true" />
  128. <bool name="Lighting" value="false" />
  129. <bool name="ZBuffer" value="true" />
  130. <bool name="ZWriteEnable" value="true" />
  131. <bool name="BackfaceCulling" value="false" />
  132. <bool name="BilinearFilter" value="true" />
  133. <bool name="TrilinearFilter" value="false" />
  134. <bool name="AnisotropicFilter" value="false" />
  135. <bool name="FogEnable" value="false" />
  136. <bool name="NormalizeNormals" value="false" />
  137. </attributes>
  138. </materials>
  139. <userData>
  140. <attributes>
  141. <bool name="OccludesLight" value="false" />
  142. </attributes>
  143. </userData>
  144. </node>
  145. </node>
  146. <node type="billBoard">
  147. <attributes>
  148. <string name="Name" value="" />
  149. <int name="Id" value="-1" />
  150. <vector3d name="Position" value="111.489021, 235.172729, -124.924538" />
  151. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  152. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  153. <bool name="Visible" value="true" />
  154. <bool name="AutomaticCulling" value="box" />
  155. <bool name="DebugDataVisible" value="false" />
  156. <bool name="IsDebugObject" value="false" />
  157. <float name="Width" value="10.000000" />
  158. <float name="Height" value="10.000000" />
  159. </attributes>
  160. <materials>
  161. <attributes>
  162. <enum name="Type" value="trans_alphach" />
  163. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  164. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  165. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  166. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  167. <float name="Shininess" value="0.000000" />
  168. <float name="Param1" value="0.000000" />
  169. <float name="Param2" value="0.000000" />
  170. <texture name="Texture1" value="../../media/particlewhite.bmp" />
  171. <texture name="Texture2" value="" />
  172. <texture name="Texture3" value="" />
  173. <texture name="Texture4" value="" />
  174. <bool name="Wireframe" value="false" />
  175. <bool name="GouraudShading" value="true" />
  176. <bool name="Lighting" value="false" />
  177. <bool name="ZBuffer" value="true" />
  178. <bool name="ZWriteEnable" value="true" />
  179. <bool name="BackfaceCulling" value="false" />
  180. <bool name="BilinearFilter" value="true" />
  181. <bool name="TrilinearFilter" value="false" />
  182. <bool name="AnisotropicFilter" value="false" />
  183. <bool name="FogEnable" value="false" />
  184. <bool name="NormalizeNormals" value="false" />
  185. </attributes>
  186. </materials>
  187. <userData>
  188. <attributes>
  189. <bool name="OccludesLight" value="false" />
  190. </attributes>
  191. </userData>
  192. </node>
  193. <node type="cube">
  194. <attributes>
  195. <string name="Name" value="" />
  196. <int name="Id" value="-1" />
  197. <vector3d name="Position" value="-12.696126, 13.808047, 7.329002" />
  198. <vector3d name="Rotation" value="39445.453125, 25926.058594, 0.000000" />
  199. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  200. <bool name="Visible" value="true" />
  201. <bool name="AutomaticCulling" value="box" />
  202. <bool name="DebugDataVisible" value="false" />
  203. <bool name="IsDebugObject" value="false" />
  204. <float name="Size" value="10.000000" />
  205. </attributes>
  206. <materials>
  207. <attributes>
  208. <enum name="Type" value="solid" />
  209. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  210. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  211. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  212. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  213. <float name="Shininess" value="0.000000" />
  214. <float name="Param1" value="0.000000" />
  215. <float name="Param2" value="0.000000" />
  216. <texture name="Texture1" value="../../media/rockwall.jpg" />
  217. <texture name="Texture2" value="" />
  218. <texture name="Texture3" value="" />
  219. <texture name="Texture4" value="" />
  220. <bool name="Wireframe" value="false" />
  221. <bool name="GouraudShading" value="true" />
  222. <bool name="Lighting" value="true" />
  223. <bool name="ZBuffer" value="true" />
  224. <bool name="ZWriteEnable" value="true" />
  225. <bool name="BackfaceCulling" value="true" />
  226. <bool name="BilinearFilter" value="true" />
  227. <bool name="TrilinearFilter" value="false" />
  228. <bool name="AnisotropicFilter" value="false" />
  229. <bool name="FogEnable" value="false" />
  230. <bool name="NormalizeNormals" value="false" />
  231. </attributes>
  232. </materials>
  233. <animators>
  234. <attributes>
  235. <string name="Type" value="rotation" />
  236. <vector3d name="Rotation" value="0.400000, 0.300000, 0.000000" />
  237. </attributes>
  238. </animators>
  239. <userData>
  240. <attributes>
  241. <bool name="OccludesLight" value="false" />
  242. </attributes>
  243. </userData>
  244. <node type="sphere">
  245. <attributes>
  246. <string name="Name" value="sphere" />
  247. <int name="Id" value="128" />
  248. <vector3d name="Position" value="9.000000, 9.000000, 9.000000" />
  249. <vector3d name="Rotation" value="88082.054688, 87970.695313, 87970.695313" />
  250. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  251. <bool name="Visible" value="true" />
  252. <enum name="AutomaticCulling" value="box" />
  253. <bool name="DebugDataVisible" value="false" />
  254. <bool name="IsDebugObject" value="false" />
  255. <float name="Radius" value="5.000000" />
  256. <int name="PolyCount" value="16" />
  257. </attributes>
  258. <materials>
  259. <attributes>
  260. <enum name="Type" value="solid" />
  261. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  262. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  263. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  264. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  265. <float name="Shininess" value="0.000000" />
  266. <float name="Param1" value="0.000000" />
  267. <float name="Param2" value="0.000000" />
  268. <texture name="Texture1" value="../../media/rockwall.jpg" />
  269. <texture name="Texture2" value="" />
  270. <texture name="Texture3" value="" />
  271. <texture name="Texture4" value="" />
  272. <bool name="Wireframe" value="false" />
  273. <bool name="GouraudShading" value="true" />
  274. <bool name="Lighting" value="true" />
  275. <bool name="ZBuffer" value="true" />
  276. <bool name="ZWriteEnable" value="true" />
  277. <bool name="BackfaceCulling" value="true" />
  278. <bool name="BilinearFilter" value="true" />
  279. <bool name="TrilinearFilter" value="false" />
  280. <bool name="AnisotropicFilter" value="false" />
  281. <bool name="FogEnable" value="false" />
  282. <bool name="NormalizeNormals" value="false" />
  283. </attributes>
  284. </materials>
  285. <animators>
  286. <attributes>
  287. <string name="Type" value="rotation" />
  288. <vector3d name="Rotation" value="1.000000, 1.000000, 1.000000" />
  289. </attributes>
  290. </animators>
  291. <userData>
  292. <attributes>
  293. <bool name="OccludesLight" value="false" />
  294. </attributes>
  295. </userData>
  296. </node>
  297. </node>
  298. <node type="particleSystem">
  299. <attributes>
  300. <string name="Name" value="" />
  301. <int name="Id" value="-1" />
  302. <vector3d name="Position" value="-12.434986, -1.698202, 10.594842" />
  303. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  304. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  305. <bool name="Visible" value="true" />
  306. <enum name="AutomaticCulling" value="box" />
  307. <bool name="DebugDataVisible" value="false" />
  308. <bool name="IsDebugObject" value="false" />
  309. <bool name="GlobalParticles" value="false" />
  310. <float name="ParticleWidth" value="2.000000" />
  311. <float name="ParticleHeight" value="2.000000" />
  312. <enum name="Emitter" value="Box" />
  313. <vector3d name="Box" value="2.000000, 2.000000, 2.000000" />
  314. <vector3d name="Direction" value="0.000000, 0.030000, 0.000000" />
  315. <int name="MinParticlesPerSecond" value="20" />
  316. <int name="MaxParticlesPerSecond" value="60" />
  317. <color name="MinStartColor" value="ffa6ec13" />
  318. <color name="MaxStartColor" value="ffe0a01d" />
  319. <int name="MinLifeTime" value="4000" />
  320. <int name="MaxLifeTime" value="5000" />
  321. <int name="MaxAngleDegrees" value="30" />
  322. <enum name="Affector" value="Gravity" />
  323. <vector3d name="Gravity" value="0.000000, -0.030000, 0.000000" />
  324. <float name="TimeForceLost" value="5000.000000" />
  325. </attributes>
  326. <materials>
  327. <attributes>
  328. <enum name="Type" value="trans_add" />
  329. <colorf name="Ambient" value="1.000000, 1.000000, 1.000000, 1.000000" />
  330. <colorf name="Diffuse" value="1.000000, 1.000000, 1.000000, 1.000000" />
  331. <colorf name="Emissive" value="0.000000, 0.000000, 0.000000, 0.000000" />
  332. <colorf name="Specular" value="1.000000, 1.000000, 1.000000, 1.000000" />
  333. <float name="Shininess" value="0.000000" />
  334. <float name="Param1" value="0.000000" />
  335. <float name="Param2" value="0.000000" />
  336. <texture name="Texture1" value="../../media/particlered.bmp" />
  337. <texture name="Texture2" value="" />
  338. <texture name="Texture3" value="" />
  339. <texture name="Texture4" value="" />
  340. <bool name="Wireframe" value="false" />
  341. <bool name="GouraudShading" value="true" />
  342. <bool name="Lighting" value="false" />
  343. <bool name="ZBuffer" value="true" />
  344. <bool name="ZWriteEnable" value="false" />
  345. <bool name="BackfaceCulling" value="false" />
  346. <bool name="BilinearFilter" value="true" />
  347. <bool name="TrilinearFilter" value="false" />
  348. <bool name="AnisotropicFilter" value="false" />
  349. <bool name="FogEnable" value="false" />
  350. <bool name="NormalizeNormals" value="false" />
  351. </attributes>
  352. </materials>
  353. <userData>
  354. <attributes>
  355. <bool name="OccludesLight" value="false" />
  356. </attributes>
  357. </userData>
  358. </node>
  359. </irr_scene>