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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_MESH_LOADER_H_INCLUDED
- #define IRR_I_MESH_LOADER_H_INCLUDED
- #include "IReferenceCounted.h"
- #include "path.h"
- #include "IMeshTextureLoader.h"
- namespace irr
- {
- namespace io
- {
- class IReadFile;
- } // end namespace io
- namespace scene
- {
- class IAnimatedMesh;
- //! Class which is able to load an animated mesh from a file.
- /** If you want Irrlicht be able to load meshes of
- currently unsupported file formats (e.g. .cob), then implement
- this and add your new Meshloader with
- ISceneManager::addExternalMeshLoader() to the engine. */
- class IMeshLoader : public virtual IReferenceCounted
- {
- public:
- //! Constructor
- IMeshLoader() : TextureLoader(0), IndexTypeHint(EITH_OPTIMAL) {}
- //! Destructor
- virtual ~IMeshLoader()
- {
- if ( TextureLoader )
- TextureLoader->drop();
- }
- //! Returns true if the file might be loaded by this class.
- /** This decision should be based on the file extension (e.g. ".cob")
- only.
- \param filename Name of the file to test.
- \return True if the file might be loaded by this class. */
- virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
- //! Creates/loads an animated mesh from the file.
- /** \param file File handler to load the file from.
- \return Pointer to the created mesh. Returns 0 if loading failed.
- If you no longer need the mesh, you should call IAnimatedMesh::drop().
- See IReferenceCounted::drop() for more information. */
- virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
- //! Set a new texture loader which this meshloader can use when searching for textures.
- /** NOTE: Not all meshloaders do support this interface. Meshloaders which
- support it will return a non-null value in getMeshTextureLoader from the start. Setting a
- texture-loader to a meshloader which doesn't support it won't help.
- \param textureLoader The textureloader to use. When set to NULL the mesh will not load any textures.
- */
- virtual void setMeshTextureLoader(IMeshTextureLoader* textureLoader)
- {
- if ( textureLoader != TextureLoader )
- {
- if ( textureLoader )
- textureLoader->grab();
- if ( TextureLoader )
- TextureLoader->drop();
- TextureLoader = textureLoader;
- }
- }
- //! Get the texture loader used when this meshloader searches for textures.
- /** NOTE: not all meshloaders support this interface so this can return NULL.
- */
- virtual IMeshTextureLoader* getMeshTextureLoader() const
- {
- return TextureLoader;
- }
- enum E_INDEX_TYPE_HINT
- {
- //! Prefer to use 16-bit index buffers even if it breaks the mesh
- //! The default (and only option) before Irrlicht 1.9
- EITH_16BIT,
- //! Allow using 32-bit index buffers
- EITH_32BIT,
- //! Allow 32-bit, but copy back to 16-bit when 32 is not needed.
- //! So tiny overhead (sometimes extra allocation+copying) on loading,
- //! but meshes are later more optimal.
- //! Default since Irrlicht 1.9
- EITH_OPTIMAL
- };
- //! Give loader a hint if you would prefer 16 or 32 bit meshbuffers.
- /**
- Before Irrlicht 1.9 Irrlicht worked mostly with 16-bit meshbuffers.
- Rendering 32-bit meshbuffers works, but some functions like
- mesh-writing and mesh manipulation might not work yet.
- NOTE: Most loaders will ignore this hint so far, but hopefully
- will care about it in the future.
- */
- void setIndexTypeHint(E_INDEX_TYPE_HINT typeHint)
- {
- IndexTypeHint = typeHint;
- }
- //! Return current preference user has for the index type of meshbuffers
- /** Note that this is _not_ necessarily the type used by the meshloader */
- E_INDEX_TYPE_HINT getIndexTypeHint() const
- {
- return IndexTypeHint;
- }
- protected:
- IMeshTextureLoader* TextureLoader;
- E_INDEX_TYPE_HINT IndexTypeHint;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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