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- /*!
- Sound Factory.
- provides a sound interface
- */
- #ifndef __QUAKE3_SOUND__H_INCLUDED__
- #define __QUAKE3_SOUND__H_INCLUDED__
- #include <irrlicht.h>
- using namespace irr;
- void sound_init ( IrrlichtDevice *device );
- void sound_shutdown ();
- void background_music ( const c8 * file );
- #endif // __QUAKE3_SOUND__H_INCLUDED__
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